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• Emits sparkling motes of pure diamond dust from the caster's skin. Known to invoke disgust in nearby adventurers.
• The casting time of Diamond Dust is 0.5 seconds and the reuse time of the spell is 1.0 second
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Larvae-Skin Robe
LEGENDARY
931 Primary Attributes
2,530 Stamina
5,045 Power
50,491 Health
401.8 Potency
23 Mitigation Increase
16 Resolve
48.5 Casting Speed
23.3 Max Health
20 Overcap Crit Bonus
Infused Stats:
Deity:
+907 sta
39.3% Potency
Physical:
+18 sta
2.9% Potency
Cloth Armor (Chest)
Mitigation
644
Level
103
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Battlemaster's Battle Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Stud of Magmoar
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
27 Reuse Speed
26,378 Ability Mod
Infused Stats:
Deity:
+15 sta
5.1% Potency
+163.7 Abil Mod
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Etherwalker's Longboots
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
198.6 DPS
355.8 Potency
17 Resolve
120.2 Reuse Speed
8.7 Weapon Damage
16 Overcap Crit Bonus
Infused Stats:
Deity:
+866 sta
29.1% Potency
Cloth Armor (Feet)
Mitigation
648
Level
105
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE INFUSED
Tempeh Angler Temptation
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Gangrenous Cloth Cuffs
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
355.8 Potency
18.8 Max Health
17 Resolve
79.6 Casting Speed
16 Overcap Crit Bonus
4,344 Ability Mod
Infused Stats:
Deity:
+17 sta
2.9% Potency
+915.1 Abil Mod
Physical:
+475.7 Abil Mod
1.6% Potency
Cloth Armor (Forearms)
Mitigation
648
Level
105
All Mages
Adornment Slots:
White, Orange
HEIRLOOM INFUSED
Incandescent Adornment of Swift Casting (Superior)
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Choker of Mild Disgust
LEGENDARY
702 Primary Attributes
1,041 Stamina
6,229 Power
20,775 Health
220.8 Crit Bonus
19 Resolve
46.6 DPS
109.5 Crit Chance
1839.1 Potency
61.2 Haste
27,467 Ability Mod
Infused Stats:
Deity:
+42 sta
7.1% Potency
+184.9 Abil Mod
Slots
Neck
Level
110
Effects:
Overly Critical
When Equipped:
• Increases Crit Bonus Overcap of caster by 3.0.
• This effect is greatly weakened outside of the Shard of Hate.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Legacy of Power
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
31.5 Resolve
91.5 DPS
307 Crit Chance
237.1 Potency
103.2 Haste
51.6 Multi Attack
Infused Stats:
Physical:
4.1% Potency
3.1% Crit Bonus
Ranged
Damage
328 - 983
(327.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
100
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.4%.
• Inflicts 1,817 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
HEIRLOOM LORE NO-VALUE INFUSED
INDESTRUCTIBLE
Icy Adornment of Reuse
TREASURED
Adds the following to an item:
0.9 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE NO-TRADE
Manuscript of Malintent
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
985 Primary Attributes
1,620 Stamina
17,796 Power
39,556 Health
188.7 Crit Bonus
43.5 Resolve
99 DPS
332.3 Crit Chance
313.2 Potency
29.1 Mitigation Increase
26.6 Reuse Speed
Infused Stats:
Deity:
+10 sta
3.5% Potency
Type
Symbols
Slots
Secondary
Level
110
All Mages, All Priests
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Overly Critical
When Equipped:
• Increases Crit Bonus Overcap of caster by 5.0.
• This effect is greatly weakened outside of the Shard of Hate.
This character has 10,130,236 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 405,597 health per tick while out-of-combat.
This character has a Maximum Power pool of 272,149. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,370 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 184,688 whatsits.
This character resists Noxious damage in the amount of 183,350 whatsits.
This character resists Arcane damage in the amount of 183,185 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1444.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 319,968, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 129.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
158.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
367 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 54.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 67.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.