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Applies Magical Shielding III when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 60% of all incoming damage. 6.6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding III is 30.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Hardwired Control Unit
FABLED
261 Primary Attributes
543 Stamina
27 Crit Bonus
23.1 DPS
38.5 Crit Chance
27.3 Potency
14 Reuse Speed
650 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Holy III
Applies Holy III when Activated. Lasts for 1 minute.
• Increases Crit Bonus of caster by 12.0.
• Converts damage spells to divine damage.
• Cannot be modified except by direct means
• The reuse time of Holy III is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Strong Phantom Leather Chestguard
4/4 yellow malice gem slots filled.
LEGENDARY
378 Primary Attributes
945 Stamina
38.7 Crit Bonus
35.3 Casting Speed
13 Max Health
8.7 Block Chance
4 Extra Riposte
Infused Stats:
Leather Armor (Chest)
Mitigation
664
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Malkonis' Feathered Gorger Mantle
This is a gorger feathered cloak, once worn by Malkonis D'Morte. It is said that when he wore it he could walk in direct sunlight. Those who stood with him could feel its power changing them.
FABLED
564 Stamina
279 Primary Attributes
356 Combat Skills
0.6 Ability Doublecast
91.8 Crit Chance
11.1 Potency
11.1 Crit Bonus
12.6 Flurry
Infused Stats:
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
LORE NO-TRADE
Highhold Frost Lager
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Gives target an extra 3.0% mitigation to their worn armor. Increases Max Health of target by 3.0%. Increases Power Regen of target by 363.6.
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Essence Drop of Brawn
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
7.9 Potency
7.9 Crit Bonus
3.4 Block Chance
132 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Pirate-skin Shoes
LEGENDARY
267 Primary Attributes
473 Stamina
21.4 Crit Bonus
54.8 DPS
9.8 AE Auto
21.7 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
620
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Peppered Thresher Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Target will Dodge 3.0% of incoming attacks. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Bat Hide Bracers
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
83 DPS
7.1 AE Auto
31 Potency
10.6 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
620
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Sailor's Gloves of Protection
0/4 blue malice gem slots filled.
LEGENDARY
263 Primary Attributes
487 Stamina
22.5 Crit Bonus
22.5 Potency
7.6 Max Health
32.9 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
656
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Sulfurwarden's Cap of Liquid Lava
0/4 blue malice gem slots filled.
LEGENDARY
651 Stamina
316 Primary Attributes
30.1 Crit Bonus
30.1 Potency
54.9 Casting Speed
Infused Stats:
Leather Armor (Head)
Mitigation
656
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Baelon's Crystallized Heart
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +19 sta
+0.3% Mitigation Increase +6% Damage Per Second +0.8% Potency +0.7% Crit Bonus +0.2% Max Health
Progress to Next Level:
29
83.34%
NO-VALUE
The Emperor's Command
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Overwhelming Advantage III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 60 maximum
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Ravener's Leggings of Hardened Obsidian
0/4 blue malice gem slots filled.
LEGENDARY
315 Primary Attributes
727 Stamina
30 Crit Bonus
27.4 Casting Speed
30 Potency
6.7 Mitigation Increase
2 Parry
10.1 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
703
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Pendant of Numbered Strength
LEGENDARY
500 Stamina
246 Primary Attributes
21.8 DPS
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
98
Effects:
Strength in Numbers II
When Equipped:
• Increases the wearer's Attack Speed and Damage Per Second by 70 if they have 2 or more grouped allies within 5 meters of them.
Adornment Slots:
White, Green
HEIRLOOM
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+150 agi +150 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
1
98.96%
NO-VALUE
Crimson Coral Hammer
LEGENDARY
549 Primary Attributes
892 Stamina
33 Crit Bonus
64 DPS
183.3 Crit Chance
35 Potency
91.6 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
184 - 1,043
(306.72 Rating)
Delay
4.0 seconds
Level
98
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM
Electrified Adornment of Raw Power (2H)
TREASURED
Adds the following to an item:
8.8 Potency
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Spearbearer's Bandoleer of Scales
LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
6.5 AE Auto
104.8 Crit Chance
18.9 Potency
10.1 Mitigation Increase
Infused Stats:
Thrown Weapon
Ranged
Damage
323 - 1,831
(307.76 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
98
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Gossamer Ring of the Cavalier
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
4 Mitigation Increase
7.7 Crit Bonus
60.2 Haste
106 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+0.4% Mitigation Increase +0.4% Potency +0.7% Crit Bonus +0.5% Max Health +0.9% Hate Gain
Progress to Next Level:
33
75.84%
NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 811,914 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 32,863 health per tick while out-of-combat.
This character has a Maximum Power pool of 90,267. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,087 power per tick while out-of-combat.
This character runs 17% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 87,900 whatsits.
This character resists Noxious damage in the amount of 87,900 whatsits.
This character resists Arcane damage in the amount of 90,867 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 108.3686440678
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 702.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,096, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.9%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 52.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
39.904 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
70 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 54.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 24.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.