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Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases INT of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases WIS of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Crushing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Slashing of caster by 489.0.
• Increases Ranged of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sanguine Blanc
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Earring of Solid Matter
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
0.6 Ability Doublecast
106.8 Potency
7.9 Mitigation Increase
19.2 Flurry
39.6 Multi Attack
26.1 Weapon Damage
Infused Stats:
Deity:
+35 sta
0.8% Potency
0.9% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Umbrite Adornment of Elemental Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
1,667 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
100
NO-VALUE NO-TRADE
The Kly's Watchful Eye
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
35,245 Resistances
86 Combat Skills
39.2 Crit Bonus
7 Resolve
28 DPS
0.4 Ability Doublecast
107.9 Potency
36.7 Haste
16,712 Ability Mod
Infused Stats:
Deity:
+20 sta
1.3% Potency
1.8% Crit Bonus
+33.7 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boots of Reemergence
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
124.9 Potency
69.8 Reuse Speed
7 Weapon Damage
Infused Stats:
Deity:
+34 sta
0.3% Potency
0.7% Crit Bonus
Cloth Armor (Feet)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Magical Skill (Superior)
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+419 agi +276 sta
+68% Damage Per Second +11% Potency +11% Crit Bonus +16.4% Weapon Damage Bonus
Progress to Next Level:
20
56.1%
NO-VALUE
Botanist's Wrist of Vines
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
9.7 Casting Speed
554.8 Potency
35.9 Haste
39.6 Multi Attack
19.5 Weapon Damage
7,539 Ability Mod
Infused Stats:
Deity:
+51 sta
2.0% Potency
1.3% Crit Bonus
+97.0 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Incandescent Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
81 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
NO-VALUE
Tranquil Censer of Confinement
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
FABLED, RELIC
PRESTIGE
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
61.6 DPS
205.5 Crit Chance
41.5 Potency
36.1 Reuse Speed
2,109 Ability Mod
Infused Stats:
Deity:
+100 sta
3.9% Potency
2.9% Crit Bonus
+153.4 Abil Mod
Physical:
+495.1 Abil Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Maintained Discipline
When Equipped:
• Applies Maintained Discipline on the wearer's mercenary, increasing the mercenary's Potency and Crit Bonus by 120, Crit Chance by 200, and Flurry and Spell Doublecast by 90.
• Cannot be modified except by direct means
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSED
Incandescent Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 178,880 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 178,880 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 2,027,272 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 81,455 health per tick while out-of-combat.
This character has a Maximum Power pool of 246,864. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 10,239 power per tick while out-of-combat.
This character runs 35% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 223,596 whatsits.
This character resists Noxious damage in the amount of 220,424 whatsits.
This character resists Arcane damage in the amount of 220,524 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1361.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 305,920, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 279.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
176.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 40 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
95 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 51.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 94% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.