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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Abomination Skin Patch
FABLED
2,531 Primary Attributes
4,869 Stamina
99,902 Power
158,970 Health
962.6 Crit Bonus
260 Resolve
415.8 Crit Chance
10817.5 Potency
18.1 Multi Attack
15.2 Block Chance
Infused Stats:
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dimensional Quiver
Infused Stats:
Slots
32
HEIRLOOM
Demonic Clawripper's Tunic
FABLED
2,978 Primary Attributes
5,728 Stamina
117,534 Power
187,024 Health
139.8 DPS
260 Resolve
12409.1 Potency
82.8 Weapon Damage
520 Overcap Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
901
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Sporefiend-Hide Cloak
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
319 Combat Skills
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
65 Max Health
16.3 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Earrings of Eternal Gaze
A gaze that gazes back.
FABLED
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
10347.2 Potency
16.8 Reuse Speed
131,899 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scavenger Eye Earring
LEGENDARY
2,396 Primary Attributes
4,758 Stamina
90,388 Power
143,830 Health
163,920 Resistances
303 Combat Skills
810.6 Crit Bonus
230 Resolve
7995.6 Potency
15.5 Mitigation Increase
16.4 Multi Attack
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Concealed Earthscorcher's Leather Boots
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
245 Resolve
17.2 Casting Speed
9711.6 Potency
407 Overcap Crit Bonus
116,382 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
841
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Hexed Bewitcher's Armwraps
FABLED
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
255 Resolve
10682.7 Potency
16.8 Reuse Speed
431 Overcap Crit Bonus
131,899 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
841
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hexed Bewitcher's Leather Gloves
FABLED
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
255 Resolve
17.8 Casting Speed
10682.7 Potency
431 Overcap Crit Bonus
131,899 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
841
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Concealed Deepcutter's Leather Cap
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
113.1 DPS
245 Resolve
9711.6 Potency
16.5 Flurry
407 Overcap Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
841
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Festering Ring of the Bounty
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
172,560 Resistances
319 Combat Skills
886.6 Crit Bonus
245 Resolve
9406.6 Potency
65 Max Health
14.5 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Oracular Sylvan Bracelet
FABLED
2,531 Primary Attributes
4,869 Stamina
99,902 Power
158,970 Health
181,200 Resistances
335 Combat Skills
962.6 Crit Bonus
260 Resolve
18.1 Casting Speed
10817.5 Potency
139,658 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wicked Clawripper's Breeches
LEGENDARY
2,925 Primary Attributes
5,684 Stamina
113,802 Power
181,087 Health
250 Resolve
11330.1 Potency
20.7 Haste
75.6 Weapon Damage
493 Overcap Crit Bonus
Infused Stats:
Leather Armor (Legs)
Mitigation
766
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Moor Wolf Collar
FABLED
2,396 Primary Attributes
4,758 Stamina
90,388 Power
143,830 Health
303 Combat Skills
810.6 Crit Bonus
230 Resolve
19.3 AE Auto
393.7 Crit Chance
7995.6 Potency
14.8 Flurry
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Shadow-Infused Balanzite Sledge
FABLED
5,850 Primary Attributes
11,368 Stamina
227,604 Power
362,174 Health
816.8 Crit Chance
23573.2 Potency
160.8 Max Health
500 Resolve
41.4 Multi Attack
986 Overcap Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
4596 - 6,895
(1915.2 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3.7%.
• Inflicts 1,723 disease damage on target encounter instantly and every second.
• Inflicts an additional 47 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM ATTUNEABLE
Phasic Firestarter Bow
FABLED
2,899 Primary Attributes
5,662 Stamina
111,937 Power
178,118 Health
20.4 Casting Speed
404.8 Crit Chance
11225.4 Potency
245 Resolve
19.2 Reuse Speed
479 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
5837 - 8,755
(1824 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
This character has 690,462,769 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 27,619,175 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,633,299. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 665,895 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,159,471 whatsits.
This character resists Noxious damage in the amount of 1,159,171 whatsits.
This character resists Arcane damage in the amount of 1,067,886 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3863.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,825,704, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 69.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 92.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 40.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 2.833% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.