EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
One must enjoy every battle, it is a literal dance between life and death.
FABLED
122 Primary Attributes
122 Stamina
7.5 Crit Bonus
32.4 DPS
8.6 Crit Chance
12.6 Potency
18.4 Max Health
21.1 Multi Attack
Infused Stats:
Slots
Charm
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Electrified Adornment of Heightened Power
TREASURED
Adds the following to an item:
179 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
Draft of Tourbillion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Draft of Tourbillion
When Equipped:
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Draft of Tourbillion on target of spell. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Draft of Tourbillion on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Mitigating Umbrite censer
HANDCRAFTED
334 Primary Attributes
644 Stamina
24.8 Crit Bonus
1 Resolve
4.1 Casting Speed
41.3 Crit Chance
29 Potency
6.6 Mitigation Increase
33.7 Haste
Infused Stats:
Slots
Charm
Level
100
Effects:
When Equipped:
• When damaged, this spell has a 5% chance to cast Earthen Consort on target's attacker. Lasts for 10.0 seconds.
Earthen Consort
Applies Earthen Consort when Activated. Lasts for 20.0 seconds.
• Suspends the passive effect for 120 seconds
• Summons an earthen pet that will voraciously taunt foes off the caster for a limited duration.
• This item may not be used in a PvP zone.
• The casting time of Earthen Consort is 0.5 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Etherium Chain Breastplate of Rage
HANDCRAFTED
839 Primary Attributes
2,280 Stamina
4,176 Power
41,805 Health
15 Resolve
362.2 Potency
20.9 Max Health
334.7 Haste
167.3 Multi Attack
18 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Damaging
TREASURED
Adds the following to an item:
16.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
95
NO-VALUE NO-TRADE
Twark Overseer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
63.9 Crit Chance
528.5 Potency
7.9 Mitigation Increase
16,286 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Swift Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
8.3 Casting Speed
20.6 Potency
16.8 Haste
1,404 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Enraging Flames
When Equipped:
• Inflicts 610,000 heat damage and 940,000 threat increase to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
INFUSABLE
Electrified Adornment of Elemental Resilience
TREASURED
Adds the following to an item:
1,980 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Swift Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
8.3 Casting Speed
20.6 Potency
16.8 Haste
1,404 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Enraging Flames
When Equipped:
• Inflicts 610,000 heat damage and 940,000 threat increase to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
INFUSABLE
Incandescent Adornment of Prismatic Resilience (Superior)
This character has 2,184,997 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 87,700 health per tick while out-of-combat.
This character has a Maximum Power pool of 208,298. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,444 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 241,741 whatsits.
This character resists Noxious damage in the amount of 241,741 whatsits.
This character resists Arcane damage in the amount of 241,591 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 843.47826086957
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 876.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 86,612, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 18%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 212.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
198.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
967 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 17.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.