Applies Circle of Intimidation when Activated. Lasts for 8.0 seconds.
• Applies Circle of Intimidation.
• Increases threat priority of targets in Area of Effect by 3 positions
• Increases Threat to targets in Area of Effect by 31,929 - 38,883
• Reduces all damage done to caster by 40%.
• Shares a reuse with Warforce and Sacred Knight
• Cannot be modified except by direct means
• The casting time of Circle of Intimidation is 0.25 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Batwing Crunchy
FABLED
336 Primary Attributes
683 Stamina
27 Crit Bonus
4.2 Casting Speed
39.9 Crit Chance
27.8 Potency
6.8 Mitigation Increase
33.4 Haste
Slots
Charm
Level
100
Effects:
Magical Shielding III
Applies Magical Shielding III when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 60% of all incoming damage. 6.6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding III is 30.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect does not stack with itself when adorned on multiple items
NO-VALUE
Highhold Frost Lager
HANDCRAFTED
Slots
Drink
Level
100
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Gives target an extra 3.0% mitigation to their worn armor. Increases Max Health of target by 3.0%. Increases Power Regen of target by 363.6.
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Powerful Band of the Resolute
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.90.7% AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
9.9 Ability Recovery Speed
Slots
Finger
Level
100
Effects:
Power from Pain III
When Equipped:
• Modifies the wearer's Potency based on the number of increments of Power from Pain. 0: -15 Potency. 1: -10 Potency. 2: -5 Potency. 3: 0 Potency. 4: 36 Potency. 5: 60 Potency
• When any damage is received this spell has a 30% chance to cast Power from Pain III on caster. Lasts for 2 minutes. This effect normalizes based off of a three second triggering event.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Brokenskull Emerald
This will grow in power as you gain Adventure Experience!
• On any combat or spell hit this spell may cast Practiced Aim II on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Crit Bonus by 0.8 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 48 Crit Bonus.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Superior)