December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Lightbreaking Repressor's Basket of Prismatic Eggs
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
287.9 Crit Bonus
165 Resolve
63 DPS
217.1 Crit Chance
6890.6 Potency
43.2 Reuse Speed
26.1 Block Chance
Infused Stats:
Deity:
+186 sta
20.5% Potency
5.6% Crit Bonus
Slots
Charm
Level
120
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 906.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Aqueous Luminary Globe
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
145,188 Resistances
299 Combat Skills
287.9 Crit Bonus
165 Resolve
16.9 AE Auto
217.1 Crit Chance
6890.6 Potency
26.1 Block Chance
26.4 Weapon Damage
25 Overcap Weapon Damage
Infused Stats:
Deity:
+164 sta
26.1% Potency
6.1% Crit Bonus
Slots
Charm
Level
120
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,052,389 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Dusty Wrangler's Leather Vest
FABLED
1,531 Primary Attributes
3,377 Stamina
42,321 Power
260,379 Health
170 Resolve
148 Casting Speed
2419.9 Potency
34.6 Mitigation Increase
32.2 Max Health
155 Overcap Crit Bonus
Infused Stats:
Deity:
+210 sta
30.9% Potency
3.8% Crit Bonus
Leather Armor (Chest)
Mitigation
814
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Totemic Sambata Heavy Cloak
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
312 Combat Skills
287.9 Crit Bonus
165 Resolve
217.1 Crit Chance
6890.6 Potency
26.1 Mitigation Increase
26.1 Block Chance
48,333 Ability Mod
Infused Stats:
Deity:
+111 sta
27.6% Potency
4.7% Crit Bonus
+2,235.1 Abil Mod
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Shissar Vault Sentry Earring
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
26.1 Mitigation Increase
91.1 Multi Attack
26.4 Weapon Damage
Infused Stats:
Deity:
+264 sta
29.9% Potency
7.5% Crit Bonus
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Maiden's Corrupted Spiked Stud
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
91.1 Multi Attack
26.4 Weapon Damage
Infused Stats:
Deity:
+315 sta
24.0% Potency
3.2% Crit Bonus
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Worn Desperado's Leather Boots
FABLED
1,315 Primary Attributes
2,705 Stamina
40,481 Power
255,466 Health
259.2 DPS
170 Resolve
2009.1 Potency
174.7 Reuse Speed
29 Weapon Damage
119 Overcap Crit Bonus
Infused Stats:
Deity:
+275 sta
34.2% Potency
2.9% Crit Bonus
Leather Armor (Feet)
Mitigation
753
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Octopus Steak with Seahorse Gravy
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Split Desperado's Armwraps
LEGENDARY
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
165 Resolve
116.4 Casting Speed
1917.8 Potency
23.7 Max Health
117 Overcap Crit Bonus
16,372 Ability Mod
Infused Stats:
Deity:
+252 sta
26.5% Potency
6.9% Crit Bonus
+2,544.8 Abil Mod
Leather Armor (Forearms)
Mitigation
726
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Split Regulator's Leather Gloves
LEGENDARY
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
165 Resolve
116.4 Casting Speed
1917.8 Potency
368.7 Haste
173 Reuse Speed
117 Overcap Crit Bonus
Infused Stats:
Deity:
+170 sta
38.9% Potency
3.6% Crit Bonus
Leather Armor (Hands)
Mitigation
726
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Clearmind’s Helm
LEGENDARY
1,302 Primary Attributes
2,695 Stamina
36,801 Power
245,641 Health
165 Resolve
115.3 Casting Speed
1826.5 Potency
365.1 Haste
26.4 Weapon Damage
115 Overcap Crit Bonus
Infused Stats:
Deity:
+889 sta
221.2% Potency
25.5% Crit Bonus
+15,861.3 Abil Mod
Leather Armor (Head)
Mitigation
757
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Clearmind's Band of Harm
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
163,500 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
91.1 Multi Attack
43.2 Reuse Speed
Infused Stats:
Deity:
+157 sta
34.4% Potency
3.8% Crit Bonus
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Lightbreaking Impeder's Arm Band
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
26.1 Mitigation Increase
91.1 Multi Attack
26.4 Weapon Damage
Infused Stats:
Deity:
+172 sta
24.1% Potency
4.5% Crit Bonus
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Worn Wrangler's Leather Chaps
FABLED
1,524 Primary Attributes
3,370 Stamina
40,481 Power
255,466 Health
170 Resolve
146.5 Casting Speed
2314.7 Potency
34.2 Mitigation Increase
30.8 Max Health
152 Overcap Crit Bonus
Infused Stats:
Deity:
+251 sta
34.4% Potency
6.4% Crit Bonus
Leather Armor (Legs)
Mitigation
806
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Praesertum Paladin's Locket
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
312 Combat Skills
287.9 Crit Bonus
165 Resolve
217.1 Crit Chance
6890.6 Potency
26.1 Mitigation Increase
26.1 Block Chance
25 Overcap Weapon Damage
48,333 Ability Mod
Infused Stats:
Deity:
+236 sta
31.5% Potency
5.9% Crit Bonus
+2,384.0 Abil Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE INFUSED
Spore Covered Ornate Staff
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
2,766 Primary Attributes
3,924 Stamina
73,602 Power
163,622 Health
235.6 DPS
824.6 Crit Chance
2838.2 Potency
330 Resolve
136.4 Reuse Speed
183 Overcap Crit Bonus
18,196 Ability Mod
Infused Stats:
Deity:
+112 sta
23.2% Potency
4.7% Crit Bonus
+6,004.7 Abil Mod
Staff
Two-Handed Crushing
Damage
1414 - 2,121
(589.24 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3.7%.
• Inflicts 1,674 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Soulshiv's Backup Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,389 Primary Attributes
1,965 Stamina
38,641 Power
83,447 Health
19.9 AE Auto
414.3 Crit Chance
1532.6 Potency
38.1 Mitigation Increase
165 Resolve
134.3 Haste
93 Overcap Crit Bonus
Infused Stats:
Deity:
+198 sta
18.4% Potency
3.3% Crit Bonus
Ranged
Damage
924 - 1,386
(577.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 95,636,890 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,825,496 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,538,221. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 61,549 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,092,772 whatsits.
This character resists Noxious damage in the amount of 1,074,891 whatsits.
This character resists Arcane damage in the amount of 1,075,011 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2229.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 622,258, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 593.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
659 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
917 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 36.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.