EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Cerebral Destruction II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 4,634 - 5,122 mental damage on target.
• Decreases INT of target by 193.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Cerebral Destruction II on target of spell. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• This effect will not stack with similar effects.
• When damaged this spell has a 10% chance to cast Empyrean Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Velium Cipher on termination. Lasts for 10.0 seconds.
• Increases power of group members by 564.
• Increases power of group members by 147 every 5 seconds.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Draft of Tourbillion on target of spell. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Draft of Tourbillion on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Astral Adornment of Haste (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Draconic Oracle's Visionary Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and INT of target by 84.7. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 3%.
Enscribed Earring of the Crazed
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
12.7 Casting Speed
11.1 Potency
11.1 Crit Bonus
5.1 Spell Reuse Speed
390 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Gnomish Distraction
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Gnomish Distraction on target of spell. Triggers about 2.0 times per minute.
• Decreases Threat to target by 5,224 - 5,775
• Inflicts 9,124 - 10,084 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Gnomish Distraction on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 5,224 - 5,775
• Inflicts 9,124 - 10,084 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Bone Spike of Discernment
FABLED
124 Primary Attributes
124 Stamina
2,079 Resistances
7.7 Crit Bonus
16.8 Casting Speed
8.8 Crit Chance
12.8 Potency
18.9 Max Health
568 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Vitriolic Animus I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus I on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,926 - 3,234 disease damage on target instantly and every 2 seconds.
Shock Wave III 80 Puppetmeaster 80 Destructive Mind V 80 Asylum VI 80 Signet of Intellect VI 79 Shift Mana VI 79 Medusa Gaze VII 79 Spell Curse IV 78 Pure Awe V 78 Ego Shock VI 78 Mesmerize VII 77 Channel II 76 Power of Mind VI 75 Peaceful Link IV 75 Mind's Eye III 74 Charm VII 74 Amnesia II 74 Forced Hesitation VI 73 Brainshock VII 72 Stupefy V 71 Mana Cloak III 71 Hemorhage VIII 71 Velocity IV 62
This character has 164,827 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,613 health per tick while out-of-combat.
This character has a Maximum Power pool of 61,383. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,706 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 50,932 whatsits.
This character resists Noxious damage in the amount of 51,217 whatsits.
This character resists Arcane damage in the amount of 52,197 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 315.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,914, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 6.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 83% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 97.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.464 seconds, a 14.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
323 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 33% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 14.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.