December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
5.4 Crit Bonus
2.7 AE Auto
6.1 Crit Chance
9 Potency
14.3 Haste
297 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Scouts
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Rune: Greater Cerebral Destruction I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Cerebral Destruction I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Cerebral Destruction I on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 mental damage on target.
• Decreases INT of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Cerebral Destruction I on target of spell. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 mental damage on target.
• Decreases INT of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Pressed Cameo of Killingfrost
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Charm
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Rune: Greater Velium Flames I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Velium Flames I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Greater Velium Flames I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 5,249 - 5,801 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Velium Flames I on target of spell. Triggers about 2.0 times per minute.
• Inflicts 5,249 - 5,801 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
pristine stonehide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Virtuoso's Slaughtering Hauberk
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
12.7 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
All Scouts
Effects:
Pestilential Rain II
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,998 disease damage on target encounter.
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Rune: Greater Waning Might I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Waning Might I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Waning Might I on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 disease damage on target.
• Decreases STR of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Waning Might I on target of spell. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 disease damage on target.
• Decreases STR of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Curator's Zek Etched Ring
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
288 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Cerebral Spear of Mental Disruption
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
15.7 Haste
16.5 Multi Attack
Infused Stats:
Spear
One-Handed Piercing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Discombobulate II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Discombobulate II on target of spell. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,441 - 4,908
• Inflicts 2,305 - 2,548 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Discombobulate II on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,441 - 4,908
• Inflicts 2,305 - 2,548 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Attenuated Mantle of Absorption
FABLED
153 Stamina
153 Primary Attributes
23.9 DPS
17.9 Potency
9 Crit Bonus
41.8 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
467
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Uncanny Insight III
When Equipped:
• Increases Strikethrough of caster by 4.5%.
•This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE
Hard Dragonskin Wrap
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
6.3 Crit Bonus
7.1 Block Chance
16.8 Haste
Infused Stats:
Slots
Waist
Level
92
Effects:
Zealous Aura IV
When Equipped:
• Increases Strikethrough of caster by 1.0%.
• Increases Haste of caster by 4.5.
• Increases DPS of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
This character has 39,681 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,855 health per tick while out-of-combat.
This character has a Maximum Power pool of 35,023. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,580 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 25,406 whatsits.
This character resists Noxious damage in the amount of 22,114 whatsits.
This character resists Arcane damage in the amount of 24,000 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 106.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,812, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 33.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 8.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.