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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Justicar's Invincible Breastplate
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
6.7 Haste
Infused Stats:
Plate Armor (Chest)
Mitigation
611
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Cloak
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
7.4 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Earring
LEGENDARY
55 Primary Attributes
55 Stamina
1,035 Resistances
0.8 Crit Bonus
6 Casting Speed
2.9 Crit Chance
5.2 Potency
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Luminous Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
90 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
50
NO-VALUE
Justicar's Invincible Sabatons
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
3 Reuse Speed
Infused Stats:
Plate Armor (Feet)
Mitigation
570
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Justicar's Invincible Bracers
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Infused Stats:
Plate Armor (Forearms)
Mitigation
570
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Justicar's Invincible Gauntlets
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
7.4 Multi Attack
Infused Stats:
Plate Armor (Hands)
Mitigation
570
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Justicar's Invincible Barbute
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
3 Reuse Speed
Infused Stats:
Plate Armor (Head)
Mitigation
570
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Ring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
90
All Fighters
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Bracelet
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
6 Casting Speed
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Justicar's Invincible Greaves
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
6.4 Max Health
0.8 Crit Bonus
Infused Stats:
Plate Armor (Legs)
Mitigation
611
Level
90
Paladin
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Blessed Coldain Prayer Shawl
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Infused Stats:
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
This character has 67,869 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,735 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,641. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 726 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,155 whatsits.
This character resists Noxious damage in the amount of 7,245 whatsits.
This character resists Arcane damage in the amount of 7,650 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 262.12996389892
This character has a 58% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 516, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 16% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 20.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.