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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• Cannot be modified except by direct means
• Slows target by 39.1%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine shadow imbued dragon's breath hex doll
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
5.9 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Charm
Level
62
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• Cannot be modified except by direct means
• Slows target by 39.1%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
McCabe's Double-Dealing Vest
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.5 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
314
Level
70
Beastlord, Brigand, Swashbuckler
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Mischief
LEGENDARY
Infused Stats:
Slots
Cloak
Level
67
Effects:
Bristlebane's Trick
Applies Bristlebane's Trick when Activated.
• Grab a trick from Bristlebane. You won't know what you'll find until you try.
• The casting time of Bristlebane's Trick is 2.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White
LORE NO-TRADE
Tottering Brute
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and INT of target by 13.2. Increases Power Regen of target by 120.0.
Earring of the Painsmith
TREASURED
37 Primary Attributes
37 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Infused Stats:
Slots
Ear
Level
70
Effects:
Lesser Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.0 times per minute.
• Heals caster for 156.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Danak Hoop of Subversion
MASTERCRAFTED
46 Stamina
46 Primary Attributes
324 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Concealed Swiftness
When Equipped:
• Increases stealth or invisible movement speed of caster by 15.0%.
• This effect suspends during combat
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Boots of the Bonetrodder
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
297
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
Bronze and Pearl Inlaid Vambraces
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
297
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Ry'zilk's Scale Gloves
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Coif of the Unforgiving
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
285
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Bonedigger Ring of Excellence
TREASURED
45 Stamina
45 Primary Attributes
320 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Spiny Nettle Band
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Swamp Stomper Chain Legs
LEGENDARY
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
6.8 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
337
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Petty Officer's Medal of Slaughter
LEGENDARY
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
121 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Absolution
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 216
(72.15 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Velvet Lined Pouch
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
50 - 286
(84 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
69
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Reet Eye Ring
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Terrik's Moonrise Wristlet
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.1 Haste
Infused Stats:
Slots
Wrist
Level
71
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 303 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
McCabe's Double-Dealing Armguards
Legendary ruler of Highhold Keep during the Age of Turmoil, Carson McCabe had to be quick of wit, tongue, and blade to be able to stay alive and profitable while operating in the center of old Antonica. This gear saw McCabe out of more than a few scraps.
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
293
Level
70
Beastlord, Brigand, Swashbuckler
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Brokenskull Mate's Belt
LEGENDARY
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
6.8 Haste
Infused Stats:
Slots
Waist
Level
80
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 16,693 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 946 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,218. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 750 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,502 whatsits.
This character resists Noxious damage in the amount of 7,262 whatsits.
This character resists Arcane damage in the amount of 7,222 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 32% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 954, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 17.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 48.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.