December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
Smoldering Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
80
NO-VALUE
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Edge of Destruction
FABLED
86 Stamina
86 Primary Attributes
21.9 DPS
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
13.2 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
LORE-EQUIP ATTUNEABLE
Ethereal Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,170 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,170 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Rune: Renewing Bulwark I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
All Fighters
Effects:
Renewing Bulwark I
Applies Renewing Bulwark I when Equipped.
• Applies Renewing Bulwark: Immunity on termination. Lasts for 30.0 seconds.
• While active Renewing Bulwark is disabled.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Wards caster against 2,000 points of all damage
•This effect will not stack with any rank or tier of itself.
• Regenerates 200 points of shielding every 2 seconds
• If above level 80
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Stoic Longbow of Brutallic Oppression
FABLED
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
23.1 DPS
6 Crit Chance
9.6 Potency
9.5 Mitigation Increase
Infused Stats:
Bow
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Greater Aegis of Blood
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Greater Aegis of Blood on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards caster against 1,250 points of all damage
• Inflicts 4,302 - 4,755 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
Smoldering Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
80
NO-VALUE
Ring of Ice and Pain
FABLED
86 Stamina
86 Primary Attributes
564 Resistances
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
13.2 Haste
279 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Fighters
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Overcharged Manacle of the Wholesaler
FABLED
96 Stamina
96 Primary Attributes
1,632 Resistances
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
15.4 Reuse Speed
347 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
LORE-EQUIP
Ethereal Adornment of Aggressiveness (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
90
NO-VALUE
Ethereal Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
295 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Broken Stelae Stone Shield
FABLED
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
6.7 Block Chance
16.5 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
2,094
Level
92
Berserker, Guardian, Paladin, Shadowknight
Effects:
Serrated Skin II
When Equipped:
• This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Serrated Skin II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Serrated Skin II on target's attacker.
• Inflicts 200 - 221 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Serrated Skin II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Serrated Skin II on target's attacker.
Mes a ratonga. Mes was the runt of my litter of 12. Soes I have 11 sistersers. Mes so very strong for mes size. Mes a shadowknight, kills yous with my diseases, hehe. Some peopleses thinks mes eats dead stuffs, well the smellyers it is the betters it is mmm mmm.
This character has 50,443 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,116 health per tick while out-of-combat.
This character has a Maximum Power pool of 38,771. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,729 power per tick while out-of-combat.
This character runs 27% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,535 whatsits.
This character resists Noxious damage in the amount of 9,333 whatsits.
This character resists Arcane damage in the amount of 8,136 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 226.92592592593
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 35.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 560, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 11.7%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 27% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4475 seconds, a 21% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 5.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.