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Increases STA and INT of target by 84.7. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 3%.
Corsair's Cognate Clutch
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Power III
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Power III on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Potency of caster by 4.6, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Flirtatious Gemstone
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
100
Effects:
Flirting with Death III
When Equipped:
• When target falls below 30% health this spell will cast Flirting with Death III on caster. Lasts for 1 minute.
• Increases Crit Bonus of caster by 14.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• This effect can only trigger once every 2.0 seconds.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Primeval Shoes of Evil Intentions
2/2 red malice gem slots filled.
FABLED
353 Primary Attributes
848 Stamina
30.2 Crit Bonus
30.2 Potency
10.1 Max Health
44.1 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
646
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Draconic Defender's Victory Feast
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Web-Wrapped Gloves
0/4 green malice gem slots filled.
LEGENDARY
298 Primary Attributes
610 Stamina
25.5 Crit Bonus
25.5 Potency
37.3 Reuse Speed
3,739 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
612
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Ancient Circlet of Hate
0/2 red malice gem slots filled.
FABLED
412 Primary Attributes
1,118 Stamina
39.3 Crit Bonus
39.3 Potency
52.2 Reuse Speed
5,229 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
646
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Xiocite Tourmaline Ring
MASTERCRAFTED
623 Stamina
306 Primary Attributes
21,632 Resistances
59 Combat Skills
4.1 AE Auto
22.2 Potency
22.2 Crit Bonus
34.3 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Effects:
Frenzied Pace IV
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP REFINED
Bloody Tendrils
FABLED
567 Stamina
279 Primary Attributes
22,204 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Murder and Mayhem II
When Equipped:
• On a death blow this spell will cast Murder and Mayhem II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus and Potency by 4.5 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rotten Silk Legs of Torment
0/4 green malice gem slots filled.
LEGENDARY
357 Primary Attributes
912 Stamina
34 Crit Bonus
34 Potency
49.8 Reuse Speed
4,986 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
656
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Necklace of Primal Renewal
LEGENDARY
500 Stamina
246 Primary Attributes
12.5 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
98
Effects:
Lightning Strikes II
When Equipped:
• Increases Damage Per Second and Attack Speed by 26 for each target who hates the wearer, up to 104 maximum.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Darkspell, Staff of the Reaper
FABLED
696 Primary Attributes
1,178 Stamina
25.2 Crit Bonus
232 Crit Chance
25.2 Potency
53.4 Haste
36.5 Multi Attack
10 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
230 - 1,303
(218.97 Rating)
Delay
7.0 seconds
Level
95
All Mages
Effects:
Great Waters
When Equipped:
• Increases the group's healing received by 3%, Crit Bonus by 10%, Potency by 10% and Flurry by 5%
• This effect does not stack with itself
• Cannot be modified except by direct means
Adornment Slots:
White, White, Purple, Purple, White
HEIRLOOM ATTUNEABLE NO-VALUE
Custodian's Runic Wand
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
37.8 DPS
108.3 Crit Chance
19.5 Potency
54.1 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Experimented Xiocite Cadmium Band
MASTERCRAFTED
623 Stamina
306 Primary Attributes
21,632 Resistances
59 Combat Skills
24 DPS
22.2 Potency
22.2 Crit Bonus
34.3 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Effects:
Saving Grace II
When Equipped:
• When damaged this spell will cast Saving Grace II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 65.0, multiplied by increment stacks.
• Decreases DPS of target by 65.0, multiplied by increment stacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP EXPERIMENTED REFINED
Wrist of Defiant Malice
FABLED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Effects:
Defiant Resolve II
When Equipped:
• When the wearer takes more than 35% of their life in a single attack, they will heal for 15% of their maximum health. This can only trigger once every 6 seconds.
This character has 596,750 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 23,892 health per tick while out-of-combat.
This character has a Maximum Power pool of 95,652. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,938 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 0 whatsits.
This character resists Arcane damage in the amount of 0 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).