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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Sparkling Ice Linked Chestpiece
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
233
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Chronomaster's Lesser Augmentation of Vigor
FABLED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest
Level
40
HEIRLOOM NO-VALUE
Cloudy Linen Wanderer's Cloak
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Slots
Cloak
Level
42
Effects:
Haste
When Equipped:
• Increases Haste of caster by 5.0.
Adornment Slots:
White
ATTUNEABLE
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Nagafen's Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 7.8. Increases Power Regen of target by 75.0.
Earstud of the Portal Scion
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Facet of the Written Word
LEGENDARY
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Sparkling Ice Linked Boots
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
218
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
White Peach Sorbet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases AGI and STA of target by 7.8. Increases Health Regen of target by 102.5.
Sparkling Ice Linked Bracers
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
218
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Sparkling Ice Linked Gloves
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
218
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Irongear Helm
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
166
Level
55
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Crest of the Greater Nomad
TREASURED
30 Primary Attributes
30 Stamina
357 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.8 Mitigation Increase
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Nightblood Shackle
LEGENDARY
14 Primary Attributes
14 Stamina
140 Resistances
6 Combat Skills
0.8 DPS
0.2 Potency
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Sparkling Ice Linked Leggings
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
233
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Primordial Adornment of Dominion (Legs)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Legs
Level
1
Effects:
Primordial Dominion
When Equipped:
• Increases the caster's potency by 1. This effect will increase as the caster gains levels to a maximum of 7 potency.
HEIRLOOM NO-VALUE
Collar of the Obedient
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
Chronomaster's Minor Augmentation of Strength
FABLED
Adds the following to an item:
5 Primary Attributes
Type:
White Adornment
Slots:
Neck
Level
20
HEIRLOOM NO-VALUE
Scrumptious Candy-Striped Staff
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Infused Stats:
One-Handed Magicaffinity
Damage
42 - 126
(42.17 Rating)
Delay
4.0 seconds
Level
50
Effects:
Sticky Residue
When Equipped:
• On a melee hit this spell may cast Sticky Residue on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Slows target by 20.0%.
• Cannot be modified except by direct means
ORNATE ATTUNEABLE
Exceptional Bow of the Loving Huntress
FABLED
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
4.3 DPS
0.8 Crit Chance
1.1 Potency
Infused Stats:
Bow
Ranged
Damage
91 - 516
(67.39 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
55
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Corrosion
LEGENDARY
25 Primary Attributes
25 Stamina
153 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Finger
Level
51
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Woven Martial Armband
LEGENDARY
19 Primary Attributes
19 Stamina
225 Resistances
7 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Scrumptious Candy-Striped Staff
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Infused Stats:
One-Handed Magicaffinity
Damage
42 - 126
(42.17 Rating)
Delay
4.0 seconds
Level
50
Effects:
Sticky Residue
When Equipped:
• On a melee hit this spell may cast Sticky Residue on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
This character has 25,404 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,133 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,076. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 750 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,550 whatsits.
This character resists Noxious damage in the amount of 3,710 whatsits.
This character resists Arcane damage in the amount of 3,454 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 10% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,098, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 42.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.