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Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ahrmatal's Ringmail Purse
FABLED
378 Stamina
243 Primary Attributes
7.8 Casting Speed
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Killing Chamber
Applies Killing Chamber when Activated. Lasts for 30.0 seconds.
• Summons a sigil on the ground that makes any group member gain a high chance to inflict poison damage on any target they attack.
• Cannot be modified except by direct means
• The reuse time of Killing Chamber is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Dauntless Hoop of Phasing
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Minor Phasing
When Equipped:
• On any combat or spell hit this spell has a 10% chance to cast Minor Phasing on target of attack.
• Teleports caster to a random location within 5 meters
• Decreases threat priority of target by 1 position
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Enscribed Earring of the Crazed
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
12.7 Casting Speed
11.1 Potency
11.1 Crit Bonus
5.1 Spell Reuse Speed
390 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Gnomish Distraction
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Gnomish Distraction on target of spell. Triggers about 2.0 times per minute.
• Decreases Threat to target by 5,224 - 5,775
• Inflicts 9,124 - 10,084 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Gnomish Distraction on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 5,224 - 5,775
• Inflicts 9,124 - 10,084 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sabatons of Benevolence
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
5.8 Max Health
6.8 Multi Attack
Infused Stats:
Plate Armor (Feet)
Mitigation
545
Level
80
Paladin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Benevolence Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Paladin
Benevolence Set 1/6
Item Set Details:
(2) Applies Focus: Refusal of Atonement IV.
• Reduces recast time of Refusal of Atonement IV by 20 seconds.
(4) Applies Focus: Blessing of the Paladin V.
• Adds 10% melee critical, spell critical, and double attack bonuses to Blessing of the Paladin V.
(6) Applies Focus: Holy Ground.+3.5% Max Health
• Reduces the reuse time of Holy Ground by 30 seconds.
NO-VALUE
Seared Prismatic Pike
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Crit Bonus of target by 816.1. Increases Potency of target by 5,688.2. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• Reduces recast time of Refusal of Atonement IV by 20 seconds.
(4) Applies Focus: Blessing of the Paladin V.
• Adds 10% melee critical, spell critical, and double attack bonuses to Blessing of the Paladin V.
(6) Applies Focus: Holy Ground.+3.5% Max Health
• Reduces the reuse time of Holy Ground by 30 seconds.
NO-VALUE
Wyrmkin Amulet
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
Effects:
The Subtle
When Equipped:
• Decreases Hate Gain of caster by 50.0.
Adornment Slots:
White, White, Green
HEIRLOOM
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Jun'Rah Seer's Crystal
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+1 agi +1 sta
Progress to Next Level:
1
0%
NO-VALUE
Shieldwrought Protectors Greatsword
LEGENDARY
90 Stamina
90 Primary Attributes
2 AE Auto
4.6 Crit Chance
7.2 Potency
1.6 Crit Bonus
10.2 Haste
Infused Stats:
Great Sword
Two-Handed Slashing
Damage
143 - 810
(136.08 Rating)
Delay
7.0 seconds
Level
80
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE INFUSABLE
Bow of Plagues
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.6 Haste
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Shazzak's Bored Scale
FABLED
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Sacrifice to Vallon Zek
When Equipped:
• On any combat or spell hit this spell may cast Sacrifice to Vallon Zek on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• On death this spell will cast Sacrifice to Vallon Zek on caster. Lasts for 15.0 seconds.
• Summons a limited pet that heals up to 3 players near the location of the target's death. Anyone who is healed gains 20% accuracy and strikethrough.
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• Does not affect Epic targets
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Frozen Soul Trap
This will grow in power as you gain Adventure Experience!
This character has 800,577 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 32,043 health per tick while out-of-combat.
This character has a Maximum Power pool of 99,275. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,512 power per tick while out-of-combat.
This character runs 25% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 59,131 whatsits.
This character resists Noxious damage in the amount of 59,084 whatsits.
This character resists Arcane damage in the amount of 61,355 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 273% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,406, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 200%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 16.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 63.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
26 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 51.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.