EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Only 1 Grace of Quellious may be active at a time
• Heals targets within 35m for 75,000 health every 4s
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Grace of Quellious is 1.0 second and the reuse time of the spell is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Shard of Shielding
LEGENDARY
380 Primary Attributes
730 Stamina
30 Crit Bonus
3 Resolve
27.6 DPS
42.2 Crit Chance
33 Potency
15 Reuse Speed
795 Ability Mod
Infused Stats:
Deity:
+8 sta
0.9% Potency
1.0% Crit Bonus
+50.0 Abil Mod
Slots
Charm
Level
100
Effects:
Magical Shielding
Applies Magical Shielding when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 65% of all incoming damage. 6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding is 30.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Scourge Squad Raiment
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
56.5 Potency
18.9 Max Health
2 Resolve
206.3 Haste
103.1 Multi Attack
Infused Stats:
Deity:
+13 sta
0.2% Potency
1.8% Crit Bonus
Leather Armor (Chest)
Mitigation
639
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Plated Cloak of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
58.3 Crit Chance
32.3 Potency
7 Mitigation Increase
18.2 Flurry
7 Block Chance
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.4% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Earstud of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+6 sta
0.3% Potency
0.8% Crit Bonus
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Earring of Glibness
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+9 sta
0.9% Potency
0.5% Crit Bonus
+35.0 Abil Mod
Slots
Ear
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 72. If the wearer is the top of an enemy's hatelist, the value is increased to 96.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 42,000.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Nizari Praetor's Leather Boots
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
118 DPS
57.6 Potency
3 Resolve
67.5 Reuse Speed
7.4 Weapon Damage
Infused Stats:
Deity:
+5 sta
0.2% Potency
0.4% Crit Bonus
Leather Armor (Feet)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Invigorated Clockwork Leather Bracers
FABLED
519 Primary Attributes
1,679 Stamina
79.3 Crit Bonus
61.3 DPS
87.5 Potency
15.9 Max Health
5 Resolve
10.9 Mitigation Increase
Infused Stats:
Deity:
+7 sta
0.1% Potency
0.9% Crit Bonus
Leather Armor (Forearms)
Mitigation
713
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Leather Gloves of Aberrant Magic
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
41.5 Casting Speed
49 Potency
2 Resolve
82.8 Haste
66.1 Reuse Speed
Infused Stats:
Deity:
+9 sta
1.0% Potency
0.2% Crit Bonus
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Woven Abyssal Leather Hood
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
1 Resolve
79.4 Multi Attack
63.4 Reuse Speed
5,958 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
617
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Corroded Dhalgar Rune Ring
LEGENDARY
372 Primary Attributes
715 Stamina
27,090 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+7 sta
0.5% Potency
1.0% Crit Bonus
+21.4 Abil Mod
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+60% Damage Per Second +10.6% Potency +10.6% Crit Bonus +16% Weapon Damage Bonus
Progress to Next Level:
1
85.76%
NO-VALUE
Flesh Eating Manacles
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+9 sta
0.8% Potency
0.3% Crit Bonus
+23.5 Abil Mod
Slots
Wrist
Level
100
Effects:
Uplifting Power
When Equipped:
• Increases Potency of caster by 90.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Woven Abyssal Leather Pants
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
49.4 Casting Speed
50.8 Potency
17 Max Health
1 Resolve
3,728 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
661
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Howling Gateway Seal
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
41.3 Crit Chance
22.9 Potency
7 Mitigation Increase
35.2 Haste
Infused Stats:
Deity:
+4 sta
0.7% Potency
1.0% Crit Bonus
Slots
Neck
Level
100
Effects:
Enraging Flames
When Equipped:
• Inflicts 610,000 heat damage and 940,000 threat increase to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+3% Mitigation Increase +14.6% Potency +8.6% Crit Bonus +9% Max Health +7.3% Strikethrough +3,450 Ability Modifier
Progress to Next Level:
1
85.76%
NO-VALUE
Stonemaul
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
3.7 AE Auto
171.1 Crit Chance
32 Potency
13.5 Mitigation Increase
58 Haste
Infused Stats:
Deity:
+8 sta
0.4% Potency
0.5% Crit Bonus
Mace
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Arcane Treant Limb
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32 Potency
24.6 Reuse Speed
1,166 Ability Mod
Infused Stats:
Deity:
+3 sta
0.2% Potency
0.1% Crit Bonus
+18.3 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
345 - 1,952
(287.12 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Charnel Ring
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+7 sta
0.6% Potency
0.2% Crit Bonus
Slots
Finger
Level
100
Effects:
Countermoves
When Equipped:
• On any combat or spell hit this spell may cast Countermoves on the raid. Lasts for 5.0 seconds. Triggers about 0.6 times per minute.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• When any damage is received this spell will cast Countermoves on the raid. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+60% Damage Per Second +10.6% Potency +10.6% Crit Bonus +16% Weapon Damage Bonus
Progress to Next Level:
1
85.76%
NO-VALUE
Pursuit of Prey
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+5 sta
0.1% Potency
0.7% Crit Bonus
+7.5 Abil Mod
Slots
Wrist
Level
100
Effects:
Soulthirst
Applies Soulthirst when Activated.
• This spell has a 5% chance to consume 15% of the caster's life when a hostile spell is cast
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Soulthirst is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Studded Malduran Buckler
HANDCRAFTED
433 Primary Attributes
991 Stamina
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
24.5 Reuse Speed
1,656 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,336
Level
100
All Priests, All Scouts
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Leather Shoulders of Ill-Seen Glory
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
41.5 Casting Speed
49 Potency
2 Resolve
33 Reuse Speed
6,610 Ability Mod
Infused Stats:
Deity:
+7 sta
0.5% Potency
0.2% Crit Bonus
+3.6 Abil Mod
Leather Armor (Shoulders)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Sash of the Deep Ones
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
59.5 Crit Chance
33 Potency
15 Reuse Speed
Infused Stats:
Deity:
+55 sta
2.0% Potency
0.5% Crit Bonus
Slots
Waist
Level
100
Effects:
Deception I
Applies Deception I when Equipped.
• Increases Fervor of caster by 2.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 125.
This character has 2,589,424 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 103,963 health per tick while out-of-combat.
This character has a Maximum Power pool of 154,246. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,646 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 175,756 whatsits.
This character resists Noxious damage in the amount of 175,756 whatsits.
This character resists Arcane damage in the amount of 177,956 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 864.44444444444
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 740.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 61,150, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 233.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
49.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
456 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 18.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.