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• On a healing spell cast this spell may cast Momentary Perception on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Momentary Perception increases the amount of your next healing spell by 35%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bold Phantom Leather Chestguard
0/4 yellow malice gem slots filled.
LEGENDARY
322 Primary Attributes
633 Stamina
32.9 Crit Bonus
84 DPS
120.1 Multi Attack
10.6 Weapon Damage
Infused Stats:
Leather Armor (Chest)
Mitigation
664
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Understanding of the Believer
LEGENDARY
163 Stamina
163 Primary Attributes
11.1 Casting Speed
26.5 Crit Chance
9.7 Potency
9.7 Crit Bonus
24.9 Multi Attack
10.7 Reuse Speed
Infused Stats:
Slots
Cloak
Level
93
Adornment Slots:
White, White, Yellow
HEIRLOOM ATTUNEABLE
Precise Blame I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Precise Blame
When Equipped:
• Reduces resistibility of all spells by 6%.
•This effect will not stack with any other Oracle effect.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bilgewater
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
99
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 451.9. Increases STA of target by 590.9. Increases Max Health of target by 2.6%. Increases Potency of target by 12.0. Increases Power Regen of target by 359.1.
Hoop of the Zonn Healers
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
9.7 Haste
10.5 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.0 times per minute.
• Heals group members (AE) for 580.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Argent Spellweaver's Boots
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+2 sta
1.0% Potency
0.3% Crit Bonus
+50.0 Abil Mod
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Zombified Thresher
HANDCRAFTED
Infused Stats:
Slots
Food
Level
99
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 451.9. Increases STA of target by 590.9. Increases Potency of target by 12.0. Increases Crit Chance of target by 139.0. Increases Health Regen of target by 359.1.
Argent Spellweaver's Cuffs
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
116 DPS
10.3 AE Auto
49 Potency
15.1 Max Health
2 Resolve
Infused Stats:
Deity:
+4 sta
1.0% Potency
0.8% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Plated Leather Gloves of Aberrant Magic
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
15.1 Max Health
2 Resolve
82.8 Haste
10 Mitigation Increase
Infused Stats:
Deity:
+10 sta
0.8% Potency
0.6% Crit Bonus
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Argent Spellweaver's Cap
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
82.8 Multi Attack
66.1 Reuse Speed
6,610 Ability Mod
Infused Stats:
Deity:
+8 sta
0.9% Potency
0.7% Crit Bonus
+47.7 Abil Mod
Leather Armor (Head)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Golden Band of the Broodlands
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Wristlet of Ravenous Insectoids
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
45.2 DPS
10.7 Potency
10.7 Crit Bonus
12.2 Casting Speed
5.8 Spell Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Windrider Hide Greaves
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
58.3 DPS
10.4 AE Auto
7.4 Weapon Damage
Infused Stats:
Leather Armor (Legs)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Ghostpaw's Fated Talisman
LEGENDARY
137 Stamina
137 Primary Attributes
23 Combat Skills
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
20.3 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
All Priests
Effects:
Silver Thread
When Equipped:
• On any combat or spell hit this spell may cast Silver Thread on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases Reuse Speed of caster by 7.0%.
• Increases Casting Speed of caster by 7.0%.
• Increases Ability Mod of caster by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Silver Thread on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases Reuse Speed of caster by 7.0%.
• Increases Casting Speed of caster by 7.0%.
• Increases Ability Mod of caster by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +113 Ability Modifier
Progress to Next Level:
42
36.84%
NO-VALUE
Mace of Ill-Tidings
FABLED
187 Stamina
187 Primary Attributes
16.5 Casting Speed
60.6 Crit Chance
11.1 Potency
11.1 Crit Bonus
33.1 Haste
17.8 Multi Attack
5 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Torrent of the Horde
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Torrent of the Horde
When Equipped:
• On any combat or spell hit this spell may cast Torrent of the Horde on target of attack. Triggers about 2.2 times per minute.
• Inflicts 9,547 - 10,553 cold damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wand of the Vesspyrian Spellweaver
LEGENDARY
239 Primary Attributes
297 Stamina
14.4 Crit Bonus
27.8 DPS
79.7 Crit Chance
14.4 Potency
39.8 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
224 - 1,269
(186.59 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Golem Binding
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
7 Mitigation Increase
7.3 Reuse Speed
Infused Stats:
Deity:
+1 sta
0.3% Potency
0.2% Crit Bonus
Slots
Finger
Level
100
Effects:
Firm Stance
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Ritualistic Cazicite Shield
LEGENDARY
160 Stamina
160 Primary Attributes
29 Combat Skills
8.7 Casting Speed
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
4.4 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
522
Level
92
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
No Quarter I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
No Quarter I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast No Quarter I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
This character has 530,495 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 21,240 health per tick while out-of-combat.
This character has a Maximum Power pool of 67,550. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,812 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 76,045 whatsits.
This character resists Noxious damage in the amount of 72,402 whatsits.
This character resists Arcane damage in the amount of 72,252 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 222% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 27,646, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 40.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 56.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
195 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 20.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.