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Applies I need heals! when Activated. Lasts for 12.0 seconds.
• Increases the group's potency of heals and wards by 100%.
• Suspends the passive effect for 30 seconds
• Cannot be modified except by direct means
• The reuse time of I need heals! is 30.0 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Clockwork Accumulator
FABLED
336 Primary Attributes
683 Stamina
27 Crit Bonus
23.1 DPS
39.9 Crit Chance
27.8 Potency
33.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Charm
Level
100
Effects:
Power Through III
Applies Power Through III when Activated. Lasts for 15 minutes.
• Applies Power Through III. Lasts for 22.5 seconds.
• Increases Crit Bonus of group members (AE) by 6.0, multiplied by increment stacks.
• Increases Potency of group members (AE) by 6.0, multiplied by increment stacks.
• Increments up to 10 times, once every 4 seconds
• Cannot be modified except by direct means
• Drains 5% of the caster's power instantly. Every 4 seconds, the power drain increases by 5% up to 50%. Terminates if the caster doesn't have enough power to maintain the spell
• If over 5% power
• Cannot be modified except by direct means
• The reuse time of Power Through III is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Pirate-skin Tunic
LEGENDARY
373 Primary Attributes
792 Stamina
35.8 Crit Bonus
91.4 DPS
36.3 Potency
130.7 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
664
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Primeval Shroud
FABLED
642 Stamina
293 Primary Attributes
373 Combat Skills
51.8 Crit Chance
42.3 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Trick-Inducing Earrings
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
All Priests
Effects:
Frontline Healing
When Equipped:
• On a melee hit this spell may cast Frontline Healing on target. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the value of heals and wards by 9% per increment. Increments up to 5 times, if at 1 increment.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Corked Studs
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
100
Effects:
Static Criticals III
When Equipped:
• Increases Crit Bonus of caster by 48.3.
• This effect will not stack with "Uplifting" effects of the same type.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Soulmarred Boots
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
32.3 Potency
134.2 Haste
5.9 Weapon Damage
5,381 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Animated Assaulter's Bracers
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
33.5 Casting Speed
32.3 Potency
12.3 Max Health
2,690 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Pirate-skin Workgloves
FABLED
842 Stamina
370 Primary Attributes
29.8 Crit Bonus
30.5 Potency
54.5 Casting Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Pirate-skin Hooked Patch
FABLED
440 Primary Attributes
1,126 Stamina
39.9 Crit Bonus
101.7 DPS
40.6 Potency
145.4 Multi Attack
Infused Stats:
Leather Armor (Head)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Ring of Grand Anguish
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
100
Effects:
Anguish III
When Equipped:
• On any combat or spell hit this spell may cast Anguish III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.5%.
• Inflicts 42,240 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Inconspicuos Bracelet of Striking
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Inconspicuous Strike VI
When Equipped:
• On any combat or spell hit this spell may cast Inconspicuous Strike VI on target of attack. Triggers about 3.0 times per minute.
• Decreases threat priority of target by 1 position
• Inflicts 492,800 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Pirate-skin Pants
LEGENDARY
319 Primary Attributes
707 Stamina
28.5 Crit Bonus
26.1 Casting Speed
28.7 Potency
6.4 Mitigation Increase
2 Parry
9.6 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
664
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Golden Chain of Swift Focus
LEGENDARY
567 Stamina
279 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
98
Effects:
Singular Focus II
When Equipped:
• Increases Potency of caster by 12.0.
• Increases Crit Bonus of caster by 12.0.
• Increases range and radius of all spells by 7%.
Adornment Slots:
White, Green
ATTUNEABLE
Splintered Hull
FABLED
746 Primary Attributes
1,592 Stamina
44.9 Crit Bonus
249.2 Crit Chance
46 Potency
16.5 AE Auto
124.5 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
203 - 1,153
(339.09 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE
The Gift of Blood
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
118.8 Crit Chance
21.4 Potency
59.3 Haste
7.4 AE Auto
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Imperial's Realm
FABLED
336 Primary Attributes
683 Stamina
26,832 Resistances
71 Combat Skills
20.2 Crit Bonus
26.1 DPS
21.1 Potency
14 Reuse Speed
750 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Allied Strength III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 48 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 64.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Ardent Bangle of Theer's Rage
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
98
Effects:
Theer's Rage II
When Equipped:
• On any combat or spell hit this spell may cast Theer's Rage II on target of attack. Triggers about 3.0 times per minute.
• Inflicts 300, 000-580, 000 magic damage to the target. This inflicts more damage to more powerful enemies.
This character has 1,152,276 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 46,471 health per tick while out-of-combat.
This character has a Maximum Power pool of 91,305. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,037 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 133,356 whatsits.
This character resists Noxious damage in the amount of 133,456 whatsits.
This character resists Arcane damage in the amount of 133,556 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 751% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,232, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 14% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
31.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.46875 seconds, a 12.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
121 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 52.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.