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Applies Killing Chamber when Activated. Lasts for 30.0 seconds.
• Summons a sigil on the ground that makes any group member gain a high chance to inflict poison damage on any target they attack.
• Cannot be modified except by direct means
• The reuse time of Killing Chamber is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Aerakyn Novelty Card
FABLED
378 Stamina
243 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Charm
Level
95
Effects:
Undercover Assault
Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Draconic Miscreant's Intoxicating Brew
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and AGI of target by 84.7. Increases Haste of target by 15.0. Increases DPS of target by 15.0. Increases Power Regen of target by 159.3.
Fabled Ear of Souls
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice II
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice II on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 8.0%.
• Increases Flurry of Caster by 8.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Scorched Adamantine Earring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.52.4% Reuse Speed
25 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell will cast Obfuscation on target's attacker. This effect normalizes based off of a three second triggering event.
• Decreases threat priority of target encounter by 2 positions
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
• Cannot be modified except by direct means
NO-VALUE
Fabled Splitscar Longbow
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
6.7 AE Auto
106.7 Crit Chance
19.2 Potency
53.3 Haste
Infused Stats:
Bow
Ranged
Damage
219 - 1,241
(208.54 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Cry Havoc
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Cry Havoc
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's Ability Modifier by 1,500
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Fabled Ring of Farseeing
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate II
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate II on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,650,000
• Inflicts 384,846 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Zenith of Trickery
This will grow in power as you inflict damage on others!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+45 agi +39 sta
+21% Damage Per Second +2.6% Potency +3.1% Crit Bonus +17% Attack Speed +0.8% Weapon Damage Bonus
50
0%
NO-VALUE
Fabled Wastewander Cuffs
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
21.84.3% DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
3.1 AE Auto
Infused Stats:
Slots
Wrist
Level
95
Effects:
Harrowing Tempest II
When Equipped:
• On any combat or spell hit this spell may cast Harrowing Tempest II on target of attack. Triggers about 2.0 times per minute.
• Inflicts between 88,000 and 880,000 points of damage based on the target's current health
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Bloodied Heart Piercer
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
110.2 Crit Chance
19.9 Potency
22 Reuse Speed
4.3 Recovery Speed
30.7 DPS
2,207 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Arcane Amalgamated Spaulders
4/4 blue gem slots filled
FABLED
263 Primary Attributes
57.7 DPS
22.6 Potency
22.6 Crit Bonus
7.3 Weapon Damage
3,307 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Flurry
FABLED
Adds the following to an item:
6 Flurry
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Belt of Ethereal Scales
FABLED
376 Stamina
243 Primary Attributes
309 Combat Skills
79.8 Crit Chance
12.8 Flurry
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Purple
HEIRLOOM
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Overbearing Onslaught
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Overbearing Onslaught
When Equipped:
• Increases Potency of caster by 12.0.
• This effect does not stack with itself when adorned on multiple items
This character has 364,240 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 14,838 health per tick while out-of-combat.
This character has a Maximum Power pool of 81,777. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,450 power per tick while out-of-combat.
This character runs 49% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 63,272 whatsits.
This character resists Noxious damage in the amount of 63,795 whatsits.
This character resists Arcane damage in the amount of 65,505 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 460.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 6.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
8.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.458 seconds, a 16.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
104 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 40.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.