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• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all Abilities by 1.
• Increases range and duration of all Abilities by 5%.
• Reduces resistibility of all Abilities by 5%.
• Increases the Fervor of of all Abilities by 10.
• Increases the damage, healing, and warding of profession Spells by 10.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
NO-VALUE NO-TRADE LORE
Vial of Stolen Blood
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6905.5% Crit Bonus
245 Resolve
16.5 Ability Doublecast
404.8 Crit Chance
9406.6 Potency
16.33.2% Reuse Speed
Infused Stats:
Slots
Charm
Level
120
Effects:
Magmatic Link
Applies Magmatic Link when Activated. Lasts for 24.0 seconds.
• Increases the target's Fervor by 51%-75%. The value increases based on how many group members are within a range of 10 or less from the caster.
• Increases the target's Fervor Overcap by 51%-75%. The value increases based on how many group members are within a range of 10 or less from the caster.
• Must be engaged in combat
• Cannot be modified except by direct means
• The casting time of Magmatic Link is 2.2 seconds and the reuse time of the spell is 9 minutes
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Gravel Leaf Tea
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Tegi Meatloaf
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
The Hero's Cuffs
Much of the Grimling Hero's rage can be felt emanating from this item.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Celestial Rune of Embers
MYTHICAL, Embers
Adds the following to an item:
35 Crit Bonus
75 Weapon Damage
25 Fervor
1 Melee Multiplier
150 Overcap Weapon Damage
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
HEIRLOOM NO-VALUE
One Handed Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.21185.3% Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.83.3% Reuse Speed
Infused Stats:
Deity:
+2,254 sta
1,050.0% Potency
175.0% Crit Bonus
Physical:
+1,578 sta
225.0% Potency
37.5% Crit Bonus
Bonus:
+1,315 sta
187.5% Potency
16.2% Crit Bonus
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Shadowscream Adornment of Increased Criticals
TREASURED
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
HEIRLOOM NO-VALUE
Empyral Rune of Championship [VIII]
FABLED, Championship
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
286 Max Health
541,200 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
Star Shard
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY
Adds the following to an item:
875 Stamina
1,319 Primary Attributes
10 Ability Doublecast
790 Potency
33 Max Health
68.5 Crit Bonus
12.5 Fervor
15 Overcap Fervor
298,935 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,319 agi +875 sta
+10% Ability Doublecast +790% Potency +68.5% Crit Bonus +33% Max Health +12.5% Fervor +15% Fervor Overcap +298,935 Ability Modifier
This character has 502,550,178 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,388,607 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,388,607. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 384,708 power per tick while out-of-combat.
This character runs 178% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 559,989 whatsits.
This character resists Noxious damage in the amount of 559,689 whatsits.
This character resists Arcane damage in the amount of 598,400 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2620.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,622,082, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 1.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 64.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 54.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.