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Increases WIS of target by 13.2. Increases Power Regen of target by 120.0.
Enthralling Earjewel of the Abyss
LEGENDARY
53 Primary Attributes
53 Stamina
390 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Remorseless Hoop
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stormwarden's Sathirian Boots
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
1 AE Auto
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
1.9 Casting Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
233
Level
68
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Di'Zok Cranberry Pastries
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Fear-shrouded Wristbands
TREASURED
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
0.7 AE Auto
1.6 Crit Chance
2.4 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
238
Level
70
All Scouts, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Greater Resist Fear
When Equipped:
• Grants a 5.0% chance to resist Fear effects
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blessed Leather Gloves of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
267
Level
78
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Earthkeeper's Cap
TREASURED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
6.3 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
270
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Looted Halfling Ring
LEGENDARY
47 Primary Attributes
47 Stamina
347 Resistances
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
5.6 Haste
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Karnor's Ebony Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Wrist
Level
73
Effects:
Concussive Blast
When Equipped:
• On a damage spell hit this spell may cast Concussive Blast on target of spell. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Stuns target
• Must not be engaged in pvp combat
• Only affects targets level 125 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 92.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Builder's Invigorating Leggings
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
3.7 Mitigation Increase
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
264
Level
72
All Fighters, All Priests, All Scouts
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Warmage's Choker of Energy
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Segmented Serrator
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7.1 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
77 - 439
(86.01 Rating)
Delay
6.0 seconds
Level
79
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Globe of Shadow
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Enthralling Recovery II
When Equipped:
• Reduces reuse time of Subjugation-based spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blackflood Ring
FABLED
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
77
Effects:
Blurry Image
When Equipped:
• On a healing spell cast this spell may cast Blurry Image on target of spell cast. Triggers about 2.0 times per minute.
• Decreases Threat to targets in Area of Effect by 600
• Must be engaged in combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Constable's Bracelet
LEGENDARY
31 Primary Attributes
31 Stamina
238 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
Flickering Gem of Mental Fortitude
TREASURED
Adds the following to an item:
80 Power
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Broken Toe Blocker
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.5 Haste
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
419
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Shield Block V
When Equipped:
• Increases Block Chance of caster by 25.0%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Jale Phlintoe's Wildfire Sleeves
Worn by the legendary leader of the Unkempt Druids, these leathers are said to be infused with the untamed powers of nature. Jale was known to be a very fiery and fanatic individual.
Biography for Zindre Thunderstrike the Guild Hall Constructor:
Furniture for sale. Check out my store at 5 Karana Court in South Queynos. Currently have all normal furniture from T1-8. I've had to scale some of the furniture to make room for everything. Furniture also incl. some RoK factions and Wantia furniture.
I have Rare furniture listed at Bojanath's place on 9 Lucie St. in South Queynos. It currently holds T1-5.
Also in progress is work on a house full of the holiday specials. At 9 Lucie St. check out Mirt's room.
This character has 20,276 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,014 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,806. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 974 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,658 whatsits.
This character resists Noxious damage in the amount of 5,062 whatsits.
This character resists Arcane damage in the amount of 5,418 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 48% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,412, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.