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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Thegnahex's Boon
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
105.1 Crit Chance
1766.2 Potency
14.7 Mitigation Increase
58.7 Haste
Infused Stats:
Slots
Charm
Level
100
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Infused Stoneweave Robes
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
393.7 Potency
22.8 Max Health
15 Resolve
341.6 Haste
170.8 Multi Attack
19 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Mark of Khali'Yrzu
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
141 Combat Skills
207.6 Crit Bonus
15 Resolve
102.9 Crit Chance
1730.8 Potency
14.4 Mitigation Increase
25,850 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
Bonecaster's Blood Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smooth Starfire Studlet
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
52,523 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
18.3 Casting Speed
1730.8 Potency
32.6 Flurry
14.4 Block Chance
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Infused Stoneweave Walkers
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
190.7 DPS
341.6 Potency
15 Resolve
115.3 Reuse Speed
8.3 Weapon Damage
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Growf's Snacky Snacks
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Stoneweave Wristguards
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
95.3 DPS
341.6 Potency
17.8 Mitigation Increase
15 Resolve
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Empowered Stoneweave Gloves
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
136.8 Haste
76.4 Casting Speed
115.3 Reuse Speed
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Empowered Stoneweave Coif
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
16 Resolve
139.6 Multi Attack
117.7 Reuse Speed
16 Overcap Crit Bonus
8,514 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
601
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
Forged Stelehide Ring
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
52,523 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
18.3 Casting Speed
1730.8 Potency
14.4 Block Chance
25,850 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Fount Remnant Bracelet
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
52,523 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
1730.8 Potency
26.4 Reuse Speed
25,850 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Empowered Stoneweave Longpants
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
393.7 Potency
22.8 Max Health
15 Resolve
95.1 Casting Speed
19 Overcap Crit Bonus
5,221 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Glowing Aetherscar Stone Charm
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
207.6 Crit Bonus
15 Resolve
18.3 Casting Speed
102.9 Crit Chance
1730.8 Potency
14.4 Mitigation Increase
57.5 Haste
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
NO-TRADE NO-VALUE INFUSABLE
Stoneshaper's Greatstaff
LEGENDARY
1,598 Primary Attributes
2,758 Stamina
9,080 Power
30,288 Health
321.2 Crit Bonus
30 Resolve
168.4 DPS
566 Crit Chance
437 Potency
190 Haste
95 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
479 - 1,436
(319 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,032 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Orange, Cyan
NO-TRADE INFUSABLE
Majestrix's Command
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
21 Resolve
307 Crit Chance
237.1 Potency
51.6 Haste
34.8 Casting Speed
5,027 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
625 - 1,874
(312.36 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,992 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 5,184,934 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 207,419 health per tick while out-of-combat.
This character has a Maximum Power pool of 323,291. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 13,106 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 271,268 whatsits.
This character resists Noxious damage in the amount of 270,290 whatsits.
This character resists Arcane damage in the amount of 270,290 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1294.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 298,352, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 370.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
198.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
757 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 32.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.