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Increases STA and INT of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 2%.
NO-VALUE
Stud of the Strongarm
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Slots
Ear
Level
82
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Dangle of Clerical Precision
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
3.3 Reuse Speed
162 Ability Mod
Infused Stats:
Slots
Ear
Level
82
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fur Lined Slippers
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
2.4 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
162
Level
78
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Ambrosial Fruit
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and INT of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing damaging spell amount by 2%.
NO-VALUE
Master's Cuffs of Conjuring
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
173
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Gloves of Elemental Command
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Cloth Armor (Hands)
Mitigation
151
Level
80
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Hood of Elemental Command
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
3.3 Reuse Speed
Infused Stats:
Cloth Armor (Head)
Mitigation
151
Level
80
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Band of the Onset
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Infused Stats:
Slots
Finger
Level
82
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Paineel Assaulter's Bangle
TREASURED
57 Primary Attributes
57 Stamina
405 Resistances
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
Infused Stats:
Slots
Wrist
Level
81
Adornment Slots:
White, Turquoise
NO-TRADE
Master's Leggings of Conjuring
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
192
Level
83
Adornment Slots:
White, Turquoise
NO-TRADE
Blessed Coldain Prayer Shawl
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Infused Stats:
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Ornate Sorcerer's Staff of Ultera
TREASURED
114 Primary Attributes
114 Stamina
44 Combat Skills
2.4 Crit Bonus
6.4 Crit Chance
11.2 Potency
15.8 Reuse Speed
334 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
134 - 759
(127.57 Rating)
Delay
7.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
NO-TRADE
Stormrider's Staff
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
146 - 826
(121.5 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise
NO-TRADE
Emblem of the Frenzied Tempest
TREASURED
64 Primary Attributes
64 Stamina
440 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Wristlet of Foreboding Contention
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
This character has 29,103 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,190 health per tick while out-of-combat.
This character has a Maximum Power pool of 32,293. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,401 power per tick while out-of-combat.
This character runs 65% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,116 whatsits.
This character resists Noxious damage in the amount of 11,038 whatsits.
This character resists Arcane damage in the amount of 10,247 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 100% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 10,410, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 68.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.