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Applies Elemental Focus III when Activated. Lasts for 8.0 seconds.
• Grants 480 potency to all elemental abilities.
• Removes 200 potency from arcane and noxious damage abilities.
• Cannot be modified except by direct means
• The reuse time of Elemental Focus III is 2 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
Ancient Malduran Runestone
LEGENDARY
364 Primary Attributes
700 Stamina
30 Crit Bonus
1 Resolve
26.4 DPS
41.3 Crit Chance
31.6 Potency
14.4 Reuse Speed
763 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Blaze
Applies Blaze when Activated. Lasts for 40.0 seconds.
• Increases Potency of caster by 18.0.
• Converts damage spells to heat damage.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Blaze is 1 minute 30 seconds
Adornment Slots:
White
NO-TRADE INFUSABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Leather Tunic of Dark Horror
LEGENDARY
568 Primary Attributes
2,023 Stamina
57 Crit Bonus
57.7 Potency
19.3 Max Health
3 Resolve
210.6 Haste
105.3 Multi Attack
Infused Stats:
Deity:
+8 sta
0.1% Potency
0.6% Crit Bonus
Leather Armor (Chest)
Mitigation
717
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Resilient Luminous Chitin Wrap
LEGENDARY
364 Primary Attributes
700 Stamina
415 Combat Skills
20.2 Crit Bonus
1 Resolve
0.8 Ability Doublecast
57.1 Crit Chance
31.6 Potency
14.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Ambrosial Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Tarnished Stud of Polyph
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
14 DPS
24.5 Potency
36.7 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+5 sta
1.0% Potency
0.3% Crit Bonus
+46.5 Abil Mod
Slots
Ear
Level
100
All Priests
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,793.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Xacx's Alloy Stud
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
8.9 Casting Speed
21.6 Potency
18 Haste
1,591 Ability Mod
Infused Stats:
Deity:
+8 sta
0.1% Potency
0.1% Crit Bonus
+22.1 Abil Mod
Slots
Ear
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Argent Interceptor's Footwraps
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
15.1 Max Health
2 Resolve
10 Mitigation Increase
3,305 Ability Mod
Infused Stats:
Deity:
+3 sta
0.5% Potency
0.7% Crit Bonus
+48.5 Abil Mod
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Ambrosial Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Argent Spellweaver's Cuffs
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
116 DPS
10.3 AE Auto
49 Potency
15.1 Max Health
2 Resolve
Infused Stats:
Deity:
+3 sta
0.4% Potency
0.2% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Spiked Leather of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.5% Crit Bonus
+12.5 Abil Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Ruthless Woven Dhalgar Helm
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
40.6 Casting Speed
48 Potency
1 Resolve
162.2 Haste
7.3 Weapon Damage
Infused Stats:
Leather Armor (Head)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Astral Umbrite Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
22.4 Potency
17.2 Haste
1,527 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Dossvor's Manacle of Will
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
13.8 DPS
21.6 Potency
36 Haste
1,591 Ability Mod
Infused Stats:
Deity:
+5 sta
0.7% Potency
0.1% Crit Bonus
+2.6 Abil Mod
Slots
Wrist
Level
100
All Priests
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,793.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Argent Aggressor's Leggings
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
145 DPS
12.9 AE Auto
56.5 Potency
18.9 Max Health
2 Resolve
Infused Stats:
Deity:
+2 sta
0.6% Potency
1.0% Crit Bonus
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Submerged Strand
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
23.1 DPS
42.2 Crit Chance
21.6 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Deity:
+9 sta
0.5% Potency
0.5% Crit Bonus
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Glinting Hammer of Maldura
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
15 Casting Speed
167.6 Crit Chance
32 Potency
28.4 Haste
2,285 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Defenders' Renewed Wand
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
167.6 Crit Chance
32 Potency
28.4 Haste
15 Casting Speed
2,285 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
345 - 1,952
(287.12 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Adamant Defiance
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Defiance
When Equipped:
• Makes caster immune to Stun effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Astral Umbrite Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
22.4 Potency
17.2 Haste
1,527 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Preserved Ivy Wristband
LEGENDARY
368 Primary Attributes
708 Stamina
28,885 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Soul
When Equipped:
• Increases Crit Bonus of caster by 37.5.
• Increases Potency of caster by 37.5.
Adornment Slots:
White
NO-TRADE INFUSABLE
The Vengeful Elder's Cap
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
26.2 Reuse Speed
3,750 Ability Mod
Infused Stats:
Deity:
+10 sta
0.5% Potency
0.4% Crit Bonus
+9.7 Abil Mod
Buckler (Shield)
Slots
Secondary
Protection
1,435
Level
100
All Priests, All Scouts
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
This character has 1,381,615 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 55,535 health per tick while out-of-combat.
This character has a Maximum Power pool of 128,196. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,399 power per tick while out-of-combat.
This character runs 125% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 189,328 whatsits.
This character resists Noxious damage in the amount of 187,630 whatsits.
This character resists Arcane damage in the amount of 187,330 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 796.62921348315
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1024.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 91,898, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 55% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
608 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 43.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 22.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.