EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
10
Withering Cloth Robe
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
212
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Withering Sadness Cloak
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.9 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupted Satyr Horn Earring
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
336 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Polished Obsidian Earring
LEGENDARY
82 Primary Attributes
82 Stamina
564 Resistances
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.2 Casting Speed
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Corrupting Cloth Shoes
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
11.6 Casting Speed
14.9 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupting Cloth Cuffs
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupting Cloth Gloves
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
11.6 Casting Speed
14.7 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Withering Cloth Hood
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Cloth Armor (Head)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Druzaic Crested Ring
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.9 Multi Attack
336 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
LORE-EQUIP NO-TRADE
Hoop of the Desecratia
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Sparkling Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Corrupting Cloth Pantaloons
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
216
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Spiritual Pendant of Sacrifice
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
14.9 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
NO-TRADE
Sacrificial Satyr's Dagger
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
15.7 Haste
16.3 Reuse Speed
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP
Refulgent Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Withered Wand
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
23.1 DPS
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
181 - 1,027
(150.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
91
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Gold Coldain Insignia Ring
LEGENDARY, Coldain Ring
78 Stamina
78 Primary Attributes
517 Resistances
26 Combat Skills
4.9 Crit Chance
7.8 Potency
4.5 Crit Bonus
3.9 Casting Speed
4.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Mages
Effects:
Favor of Brell III
When Equipped:
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution III on target's attacker.
This character has 31,257 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,270 health per tick while out-of-combat.
This character has a Maximum Power pool of 29,174. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,399 power per tick while out-of-combat.
This character runs 65% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 24,004 whatsits.
This character resists Noxious damage in the amount of 22,431 whatsits.
This character resists Arcane damage in the amount of 23,201 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 113.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,660, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 6.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 54.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 65% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.404 seconds, a 38.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.