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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Shattered Hauberk of Balance
3,712 Primary Attributes
6,405 Stamina
188,654 Power
300,198 Health
1485 Crit Bonus
445 Resolve
38663.2 Potency
56.7 Mitigation Increase
Infused Stats:
Chain Armor (Chest)
Mitigation
734
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Aviak Cloak of Aether
UNCOMMON
3,170 Primary Attributes
5,454 Stamina
163,563 Power
260,271 Health
518 Combat Skills
1268.5 Crit Bonus
450 Resolve
453.7 Crit Chance
33750.9 Potency
27.6 Reuse Speed
Infused Stats:
Slots
Cloak
Level
125
Adornment Slots:
White, Purple
NO-TRADE
Budding Botanist's Adornment of Modified Power
MYTHICAL
Adds the following to an item:
751,292 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Temporal Preparation
Adds the following to an item:
21.4 Reuse Speed
Type:
Purple Adornment
Slots:
Cloak
Level
125
NO-VALUE NO-TRADE
Abysmal Sea Salted Margarita
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
121
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of caster by 330.0. Increases Potency of target by 588.9. Increases Max Health of target by 6.3%. Increases Fervor Overcap of target by 12.8. Increases All Attributes of target by 2.9%. Increases Ability Doublecast of target by 1.6.
NO-VALUE NO-TRADE
Felfeather Hoop of Willpower
LEGENDARY
3,186 Primary Attributes
5,465 Stamina
166,770 Power
265,374 Health
300,699 Resistances
528 Combat Skills
1274.8 Crit Bonus
455 Resolve
34638.2 Potency
28.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
126
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Timed Attacks
Adds the following to an item:
126.2 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
NO-VALUE NO-TRADE
Reflected Earring of Skyward
LEGENDARY
3,186 Primary Attributes
5,465 Stamina
166,770 Power
265,374 Health
300,699 Resistances
528 Combat Skills
1274.8 Crit Bonus
455 Resolve
34638.2 Potency
30.1 Multi Attack
Infused Stats:
Slots
Ear
Level
126
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Aviak Chain Boots of Balance
UNCOMMON
3,170 Primary Attributes
5,454 Stamina
163,563 Power
260,271 Health
1268.5 Crit Bonus
450 Resolve
34.6 AE Auto
33750.9 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
685
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
This character has 2,494,882,388 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 99,795,315 health per tick while out-of-combat.
This character has a Maximum Power pool of 58,034,422. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,321,512 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,836,759 whatsits.
This character resists Noxious damage in the amount of 1,897,285 whatsits.
This character resists Arcane damage in the amount of 1,837,019 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3733.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,462,610, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 77.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
112.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 34.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 4.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.