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Applies Spikes III when Activated. Lasts for 24.0 seconds.
• Slows target by 60.0%.
• Inflicts 150, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 150, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes III is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Phantom Iodocus Symbol
HANDCRAFTED
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Charm
Level
98
Effects:
Stunning Blast III
Applies Stunning Blast III when Activated. Lasts for 7.5 seconds.
• Stuns targets in Area of Effect
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Stunning Blast III is 2 minutes 40 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Striker Shirt
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
32.1 Casting Speed
35.2 Potency
11.8 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
680
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
The Cloak of Distant Places
LEGENDARY
212 Primary Attributes
344 Stamina
14.1 Crit Bonus
37.5 Crit Chance
5.7 Mitigation Increase
5.6 Block Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Phantom Cadmium Stud
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
98
Effects:
Overwhelming Assault III
When Equipped:
• When inflicting more than 5% of the target's maximum health in damage, the target will lose 1,331 to all mitigation for 20 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Phantom Tourmaline Earring
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Building Retribution II
When Equipped:
• When damaged this spell will cast Building Retribution II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Striker Boots
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
634
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Tranquil Striker Bracers
HANDCRAFTED
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
4.7 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
634
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Striker Gauntlets
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
634
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Striker Coif
HANDCRAFTED
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
28.1 Potency
9.5 Max Health
4,116 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
634
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Phantom Cadmium Band
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
98
Effects:
Bloodspattered Glory II
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 8 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+165 agi +156 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
7
67.14%
NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Tranquil Striker Leggings
HANDCRAFTED
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
25.7 Casting Speed
28.1 Potency
9.5 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
680
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Phantom Tourmaline Locket
HANDCRAFTED
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Neck
Level
98
Effects:
Synthetic Strengthening III
When Equipped:
• Suspends for 30 seconds when the caster takes damage greater than 30% of their maximum health
• Increases the caster's effectiveness of worn armor vs physical damage by 13%.
Adornment Slots:
White, Green
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+165 agi +156 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
7
44.66%
NO-VALUE
A D.I.R.T.Y. Hammer
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
31.5 DPS
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Priests
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Wand of the Romantic Pirate
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
45.8 Haste
11.5 Casting Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
282 - 1,600
(235.28 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Phantom Tourmaline Ring
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
98
Effects:
Divine Spikes II
When Equipped:
• When damaged with a melee weapon this spell will cast Divine Spikes II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Decreases Potency of target by 9.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+165 agi +156 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
7
67.14%
NO-VALUE
Earthbender Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
10.9 Casting Speed
5.2 Spell Reuse Speed
320 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ritualistic Cazicite Shield
LEGENDARY
160 Stamina
160 Primary Attributes
29 Combat Skills
8.7 Casting Speed
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
4.4 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
522
Level
92
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Ether Aspiration I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Ether Aspiration I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Ether Aspiration I on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 571.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Ether Aspiration I on caster. Triggers about 2.0 times per minute.
This character has 641,676 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 26,016 health per tick while out-of-combat.
This character has a Maximum Power pool of 79,516. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,355 power per tick while out-of-combat.
This character runs 35% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 97,385 whatsits.
This character resists Noxious damage in the amount of 99,615 whatsits.
This character resists Arcane damage in the amount of 97,085 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2373.3333333333
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 490.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,872, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 86.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 89.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.40625 seconds, a 37.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 19.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.