EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 9.3%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
HEIRLOOM NO-VALUE
Dreamer's Charm of Foresight
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
1045.3 Crit Bonus
325 Resolve
24.6 Ability Doublecast
397.5 Crit Chance
18763.2 Potency
19.6 Reuse Speed
Infused Stats:
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
LORE-EQUIP NO-TRADE
Ensorcelled Dreadfell Adornment of Modified Power
MASTERCRAFTED
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
123
NO-VALUE
Abysmal Sea Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Resurgence
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
123
Effects:
Divine Breath
Applies Divine Breath when Activated.
• Dispels 135 levels of any hostile effects on group members (AE)
• Cannot be modified except by direct means
• The casting time of Divine Breath is 0.8 seconds and the reuse time of the spell is 5 minutes
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 3,714.9. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Grumblugtin's Ear Cuff
His ear is still attached.
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
23.4 AE Auto
15948.7 Potency
19.9 Haste
Infused Stats:
Slots
Ear
Level
124
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Abysmal Sea Rune: Timed Attacks
LEGENDARY
Adds the following to an item:
32.4 Crit Bonus
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
120
NO-VALUE NO-TRADE
Bloody Ear Stud of the Lone Warrior
FABLED, RELIC
PRESTIGE
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
194,217 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
23.4 AE Auto
15948.7 Potency
19.9 Haste
Infused Stats:
Slots
Ear
Level
123
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Ensorcelled Dreadfell Adornment of Increased Criticals
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Crit Bonus of target by 533.0. Increases Potency of target by 3,714.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Accumulated Mystical Band
FABLED
2,728 Primary Attributes
5,119 Stamina
112,326 Power
178,740 Health
199,268 Resistances
356 Combat Skills
1010.4 Crit Bonus
315 Resolve
20.3 Casting Speed
16886.8 Potency
19 Reuse Speed
Infused Stats:
Slots
Finger
Level
124
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Bloodbound Rune: Force Projection
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
121
Effects:
Force Projection
When Equipped:
• Increases Potency of caster by 990.6.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Visions of Vetrovia Rainstone
This will grow in power as you complete Solo Visions of Vetrovia Weekly Missions.
• Reduces all damage done to caster by up to 1,926,630.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Untold Indulgent Chain
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
349 Combat Skills
993 Crit Bonus
310 Resolve
22.1 Ability Doublecast
19.9 Casting Speed
386.6 Crit Chance
15948.7 Potency
Infused Stats:
Slots
Neck
Level
124
Adornment Slots:
White, Red, Green
HEIRLOOM
Ensorcelled Dreadfell Adornment of Extra Attacks
MASTERCRAFTED
Adds the following to an item:
17.1 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
123
NO-VALUE
Abysmal Sea Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
263,701 Ability Mod
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
120
NO-VALUE NO-TRADE
Visions of Vetrovia Manarock
This will grow in power as you complete Solo Visions of Vetrovia Weekly Missions.
LEGENDARY
Adds the following to an item:
1,026 Stamina
1,693 Primary Attributes
12.1 Ability Doublecast
875 Potency
36.4 Max Health
245 Crit Bonus
15.2 Fervor
16 Overcap Fervor
418,569 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
123
Spirit Stone Stats:
+1,847 agi +1,117 sta
+13.3% Ability Doublecast +920% Potency +253.5% Crit Bonus +38.2% Max Health +16.7% Fervor +17.7% Fervor Overcap +500,224 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Unbound Fervid Dagger
FABLED
3,209 Primary Attributes
6,023 Stamina
132,149 Power
210,283 Health
459.2 Crit Chance
19866.9 Potency
27.1 Mitigation Increase
315 Resolve
24.2 Block Chance
1,189 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
3596 - 5,394
(2247.56 Rating)
Delay
4.0 seconds
Level
124
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Abysmal Sea Rune: Aura of Stamina
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Aura of Stamina
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Spark of Stamina on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 74 instantly and every 3 seconds.
• Increases STA of caster by 5,450.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
NO-VALUE NO-TRADE LORE
Bloodbound Rune of Expedience
FABLED, Expedience
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Expedient Strike
When Equipped:
• Increases Potency of caster by 1,546.9.
• Increases Ability Mod of caster by 352,347.6.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,735 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
NO-VALUE NO-TRADE
One Handed Hua Jubilee Rune: Zeal
LEGENDARY
Adds the following to an item:
42.9 Crit Bonus
263.6 Potency
27.4 Weapon Damage
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Logos Tenet Reflex Bow
FABLED
3,239 Primary Attributes
6,047 Stamina
134,427 Power
213,909 Health
159.7 DPS
28.6 AE Auto
463.4 Crit Chance
20970.6 Potency
320 Resolve
1,209 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
9981 - 14,971
(3119.04 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Dreadfell Adornment of Increased Criticals
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Secondary Hua Jubilee Rune: Zeal
LEGENDARY
Adds the following to an item:
42.9 Crit Bonus
263.6 Potency
27.4 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
120
NO-VALUE NO-TRADE
Untold Rapturous Band
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
15948.7 Potency
19.9 Haste
102 Weapon Damage
Infused Stats:
Slots
Finger
Level
124
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Abysmal Sea Rune: Championship [IX]
LEGENDARY, Championship
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
343.2 Max Health
649,440 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Visions of Vetrovia Rainstone
This will grow in power as you complete Solo Visions of Vetrovia Weekly Missions.
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
This character has 2,917,723,154 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 116,709,783 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,250,042. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,210,861 power per tick while out-of-combat.
This character runs 223% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,212,032 whatsits.
This character resists Noxious damage in the amount of 1,286,688 whatsits.
This character resists Arcane damage in the amount of 1,216,306 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1972
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3828.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 35,311,044, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 67.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 0.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
36.76 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 75.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).