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• This effect will not stack with similar effects.
• On a critical combat hit this spell may cast Draft of Tourbillion on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Draft of Tourbillion on target of spell. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Corollary of Spirit
LEGENDARY
162 Stamina
162 Primary Attributes
8.3 Casting Speed
26.3 Crit Chance
9.7 Potency
9.7 Crit Bonus
42.1 Multi Attack
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Garb of Greater Skyshrine
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.3 Reuse Speed
17.5 Multi Attack
393 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
244
Level
92
Adornment Slots:
White, White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Steward's Cape of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
64.4 Haste
7.6 Casting Speed
6.1 Spell Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
All Mages
Effects:
Dauntless Devotion
Applies Dauntless Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Dauntless Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Ambrosial Coffee
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and INT of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 2%.
Earrings of Julienne
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
11.1 Casting Speed
9.7 Potency
9.7 Crit Bonus
4.4 Reuse Speed
341 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dragon's Retrospect
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Threaded Drakizite-Studded Shoes of the Underdepths
Boots studded with drakizite, a rare metal found in the Underdepths, heat treated by the flames of dragons.
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
7.1 Crit Chance
10.6 Potency
16.8 Haste
13.7 Casting Speed
17.5 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
226
Level
92
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Ambrosial Fruit
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and INT of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing damaging spell amount by 2%.
Anyone worth knowing has broken once. You have two choices for when it happens: You either get off your knees, pick up your weapon and shout 'I'm not done yet!' Or you stay broken on the ground crying 'I can't do it' to whomever will listen. Which will you be?
This character has 157,509 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,320 health per tick while out-of-combat.
This character has a Maximum Power pool of 51,340. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,160 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,508 whatsits.
This character resists Noxious damage in the amount of 46,208 whatsits.
This character resists Arcane damage in the amount of 44,461 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 261% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,812, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 81.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
110 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.