EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Charm of Blasting
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
42.8 DPS
102.9 Crit Chance
1592.3 Potency
25.8 Reuse Speed
23,782 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Etherium Chain Breastplate of Rage
HANDCRAFTED
839 Primary Attributes
2,280 Stamina
4,176 Power
41,805 Health
15 Resolve
362.2 Potency
20.9 Max Health
334.7 Haste
167.3 Multi Attack
18 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Twark Outrider's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
5 AE Auto
63.9 Crit Chance
792.1 Potency
18.8 Flurry
5,913 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 519.2. Increases STA of target by 695.2. Increases Weapon Damage of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Ember Earrings of Frenzy
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Earrings of Frenzy
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Boots of Rage
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
186.8 DPS
314.2 Potency
112.9 Reuse Speed
7.6 Weapon Damage
14 Overcap Crit Bonus
Infused Stats:
Chain Armor (Feet)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Kreeg's Crunchy Fish Bits
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 519.2. Increases STA of target by 695.2. Increases Crit Bonus of target by 20.0. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Etherium Chain Bracers of Force
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
186.8 DPS
18.4 AE Auto
314.2 Potency
16.5 Max Health
14 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Gauntlets of Rage
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
268.1 Haste
7.6 Weapon Damage
14 Overcap Crit Bonus
7,675 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Helm of Rage
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
74.8 Casting Speed
314.2 Potency
268.1 Haste
7.6 Weapon Damage
14 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Ring of Vitality
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
1592.3 Potency
14.1 Mitigation Increase
32.6 Flurry
61.9 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Ember Bracelet of Celerity
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
17.9 Casting Speed
1592.3 Potency
56.3 Haste
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Greaves of Force
HANDCRAFTED
839 Primary Attributes
2,280 Stamina
4,176 Power
41,805 Health
15 Resolve
93.1 Casting Speed
362.2 Potency
20.9 Max Health
18 Overcap Crit Bonus
4,803 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Necklace of Energy
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
102.9 Crit Chance
1592.3 Potency
32.6 Flurry
56.3 Haste
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Etherium Dagger of Energy
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
31.3 Casting Speed
283 Crit Chance
201 Potency
46.5 Haste
4,264 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
216 - 647
(215.66 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,233 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
ATTUNEABLE INFUSABLE
Entwood Longbow of Frenzy
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
82.5 DPS
283 Crit Chance
201 Potency
93.1 Haste
46.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
572 - 1,716
(286.01 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,233 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
ATTUNEABLE INFUSABLE
Ember Ring of Vitality
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
1592.3 Potency
14.1 Mitigation Increase
32.6 Flurry
61.9 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Ember Bracelet of Celerity
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
17.9 Casting Speed
1592.3 Potency
56.3 Haste
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Dagger of Endurance
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
6.2 AE Auto
283 Crit Chance
201 Potency
23.4 Mitigation Increase
93.1 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
216 - 647
(215.66 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 3,095,979 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 124,493 health per tick while out-of-combat.
This character has a Maximum Power pool of 304,514. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 12,730 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 334,665 whatsits.
This character resists Noxious damage in the amount of 334,765 whatsits.
This character resists Arcane damage in the amount of 334,615 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1583.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 204,144, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 69.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
168.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,300 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 66.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 80.6% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.