EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Only 1 Grace of Quellious may be active at a time
• Heals targets within 35m for 75,000 health every 4s
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Grace of Quellious is 1.0 second and the reuse time of the spell is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Fiery Draketail Scale
LEGENDARY
427 Primary Attributes
784 Stamina
1,968 Power
3,280 Health
36.8 Crit Bonus
5 Resolve
26.8 DPS
0.2 Ability Doublecast
4.9 AE Auto
49.3 Crit Chance
300.6 Potency
7.7 Mitigation Increase
15.4 Weapon Damage
11,826 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,044,889 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STA and STR of target by 55.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 114.3.
NO-VALUE
Blazing Earstud
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+3 sta
0.7% Potency
0.1% Crit Bonus
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
HEIRLOOM INFUSED
Loyalists Ethereal Adornment of Endurance
MASTERCRAFTED FABLED
Adds the following to an item:
275 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Sokokar Tooth Earcharm
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
330.8 Potency
35.9 Haste
39.6 Multi Attack
15,078 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Spellwoven Illumine Umbrite Chain Boots
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
1 Resolve
48 Potency
162.2 Haste
7.3 Weapon Damage
6,477 Ability Mod
Infused Stats:
Deity:
+1,837.7 Abil Mod
2.0% Crit Bonus
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Ruthless Illumine Umbrite Chain Vambraces
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
1 Resolve
40.6 Casting Speed
48 Potency
15.1 Max Health
3,238 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Augur's Chain Gloves of Celerity
4/4 yellow malice gem slots filled.
LEGENDARY
270 Primary Attributes
565 Stamina
23.2 Crit Bonus
23.2 Potency
33.8 Reuse Speed
3,391 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM
Loyalists Ethereal Adornment of Endurance
MASTERCRAFTED FABLED
Adds the following to an item:
275 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Spellwoven Stonemail Coif
LEGENDARY
465 Primary Attributes
1,550 Stamina
43.5 Crit Bonus
1 Resolve
48 Potency
81.1 Multi Attack
64.7 Reuse Speed
6,477 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Loyalists Ethereal Adornment of Endurance
MASTERCRAFTED FABLED
Adds the following to an item:
275 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Corroded Dhalgar Rune Ring
LEGENDARY
372 Primary Attributes
715 Stamina
27,090 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+3 sta
1.0% Potency
0.1% Crit Bonus
+29.1 Abil Mod
Slots
Finger
Level
100
Effects:
Uplifting Swings
When Equipped:
• Increases Weapon Damage of caster by 57.0.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Flesh Eating Manacles
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+9 sta
0.8% Potency
0.2% Crit Bonus
+30.6 Abil Mod
Slots
Wrist
Level
100
Effects:
Uplifting Power
When Equipped:
• Increases Potency of caster by 90.0.
Adornment Slots:
White
HEIRLOOM INFUSED
Loyalists Ethereal Adornment of Endurance
MASTERCRAFTED FABLED
Adds the following to an item:
275 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Ruthless Stonemail Chausses
LEGENDARY
544 Primary Attributes
1,942 Stamina
54.6 Crit Bonus
1 Resolve
141.8 DPS
12.6 AE Auto
55.3 Potency
18.5 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
724
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Pyre Tongue Shard Necklace
LEGENDARY
427 Primary Attributes
784 Stamina
1,968 Power
17,287 Health
97.6 Crit Bonus
5 Resolve
4.9 AE Auto
49.3 Crit Chance
281.4 Potency
38.8 Multi Attack
15.4 Weapon Damage
1,568 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
Greenmist Embraced Piercing Dagger
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
3.8 AE Auto
172.2 Crit Chance
51.1 Potency
58.2 Haste
3,704 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
212 - 635
(211.74 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 2.6%.
• Inflicts 1,689 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Cooled Emberblaze Stone
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32 Potency
29 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+4 sta
0.2% Potency
0.3% Crit Bonus
+36.3 Abil Mod
Thrown Weapon
Ranged
Damage
388 - 2,196
(287.12 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Sabellah'Xen's Tempered Band
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
0.2 Ability Doublecast
9.7 Casting Speed
644.4 Potency
35.9 Haste
Infused Stats:
Deity:
+52 sta
0.5% Potency
2.4% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Flesh Eating Manacles
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+3 sta
0.7% Potency
1.0% Crit Bonus
+21.4 Abil Mod
Slots
Wrist
Level
100
Effects:
Uplifting Power
When Equipped:
• Increases Potency of caster by 90.0.
Adornment Slots:
White
HEIRLOOM INFUSED
Loyalists Ethereal Adornment of Endurance
MASTERCRAFTED FABLED
Adds the following to an item:
275 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Rust Resistant Dhalgar Pick
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32 Potency
29 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+6 sta
0.2% Potency
0.7% Crit Bonus
+43.4 Abil Mod
Mace
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 1,577,150 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 63,664 health per tick while out-of-combat.
This character has a Maximum Power pool of 130,032. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,677 power per tick while out-of-combat.
This character runs 23% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 187,188 whatsits.
This character resists Noxious damage in the amount of 187,088 whatsits.
This character resists Arcane damage in the amount of 189,238 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 919.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 153,128, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 92.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
48.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
371 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 26.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 36.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.