December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Hunter's Dauntless Tunic
LEGENDARY
73 Stamina
73 Primary Attributes
23 Combat Skills
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
397
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Cloak
LEGENDARY
73 Stamina
73 Primary Attributes
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Cloak
Level
85
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Iceclad Spiced Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
85
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 14.3. Increases Power Regen of target by 48.5.
NO-VALUE NO-TRADE
Fishbone Earring
LEGENDARY, Fishbone Earring
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Dauntless Earring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
8.8 Haste
224 Ability Mod
Infused Stats:
Slots
Ear
Level
85
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hunter's Dauntless Boots
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
370
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Othmir Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
85
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 82.2. Increases Max Health of target by 85.0.
NO-VALUE NO-TRADE
Hunter's Dauntless Bracers
LEGENDARY
73 Stamina
73 Primary Attributes
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
3.8 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
370
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hunter's Dauntless Gloves
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
370
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hunter's Dauntless Helm
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
370
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
8.8 Haste
Infused Stats:
Slots
Finger
Level
85
All Scouts
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Bracelet
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
85
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hunter's Dauntless Leggings
LEGENDARY
73 Stamina
73 Primary Attributes
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
397
Level
85
Ranger
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Choker
LEGENDARY
73 Stamina
73 Primary Attributes
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
85
All Scouts
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Heroic Scout's Club
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
52 - 293
(86.31 Rating)
Delay
4.0 seconds
Level
85
All Scouts
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Longbow of mighty Lodizal
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Bow
Ranged
Damage
204 - 1,155
(150.96 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 21,506 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 942 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,819. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 878 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 17,016 whatsits.
This character resists Noxious damage in the amount of 17,058 whatsits.
This character resists Arcane damage in the amount of 17,765 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 48.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 774, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 14.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
23 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 2.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.