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• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Shimmering Capote
LEGENDARY
162 Stamina
162 Primary Attributes
6.6 Casting Speed
26.3 Crit Chance
9.7 Potency
9.7 Crit Bonus
56 Haste
5.3 Spell Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Essence of the Orafik
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
11.1 Casting Speed
9.7 Potency
9.7 Crit Bonus
4.4 Spell Reuse Speed
339 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Manni's Hoop
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Subjugator's Immortal Shoes
LEGENDARY
97 Primary Attributes
97 Stamina
5.6 Crit Bonus
5.6 Potency
36.9 Haste
25.2 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
198
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Brutalizer's Immortal Bands
FABLED
141 Stamina
141 Primary Attributes
8.2 Potency
8.2 Crit Bonus
40.8 Multi Attack
6 Reuse Speed
236 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
227
Level
91
All Mages
Adornment Slots:
White, Blue, White
LORE NO-TRADE NO-VALUE
Gloves of the Ca'Na Queen
LEGENDARY
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
195
Level
90
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Empyrean Recovery II
When Equipped:
• Reduces reuse time of all spells by 2 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kraitenae's Headress
LEGENDARY
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
191 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
195
Level
90
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Empyrean Recovery II
When Equipped:
• Reduces reuse time of all spells by 2 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smouldering Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
4 Mitigation Increase
9.6 Crit Bonus
74.3 Haste
131 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Subjugator's Immortal Bangle
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
5.8 Potency
5.8 Crit Bonus
6.6 Casting Speed
3.2 Spell Reuse Speed
179 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Immortal Leggings
LEGENDARY
98 Stamina
98 Primary Attributes
5.7 Potency
11.4 Crit Bonus
24.7 Haste
6 Reuse Speed
195 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
212
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Silent Scream of Hysteria
LEGENDARY
160 Stamina
160 Primary Attributes
27.1 DPS
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
28.4 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Subjugator's Immortal Staff
LEGENDARY
194 Primary Attributes
194 Stamina
11.6 Crit Bonus
63.1 Crit Chance
11.6 Potency
24.7 Haste
16.9 Multi Attack
10 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
166 - 943
(158.51 Rating)
Delay
7.0 seconds
Level
90
All Mages
Adornment Slots:
White, White
NO-TRADE NO-VALUE
Wand of mighty Lodizal
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
181 - 1,027
(150.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Captain's Band of Utilitarianism
The band's interior shows an inscription of one of the Maligonian commander's doctrines written in Draconic. It appears to be in Kavul Konn's hand.
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Effects:
Restorative Counter III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Restorative Counter III on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Restorative Counter III on target.
• Heals target for 1,777.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Subjugator's Immortal Bangle
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
5.8 Potency
5.8 Crit Bonus
6.6 Casting Speed
3.2 Spell Reuse Speed
179 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Immortal Epaulets
LEGENDARY
98 Stamina
98 Primary Attributes
37.6 DPS
11.4 Potency
5.7 Crit Bonus
25.7 Multi Attack
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
198
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Windseller's Sash
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
50.3 Haste
11 Reuse Speed
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Assay I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Assay I
When Equipped:
• Reduces resistibility of all spells by 6%.
•This effect will not stack with any other Oracle effect.
This character has 93,744 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,946 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,650. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,296 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 27,343 whatsits.
This character resists Noxious damage in the amount of 27,343 whatsits.
This character resists Arcane damage in the amount of 27,343 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 105.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,558, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 56.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 47.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
94 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.