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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Amulet of Vrassath
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
40 Crit Bonus
9 Resolve
29.2 DPS
53.7 Crit Chance
435.6 Potency
12.2 Flurry
17 Reuse Speed
11,956 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 342.2.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Decurio's Charged Chain Shirt
LEGENDARY
628 Primary Attributes
2,107 Stamina
2,700 Power
13,500 Health
148 Crit Bonus
7 Resolve
28.9 AE Auto
149.9 Potency
19.4 Max Health
110.4 Multi Attack
Infused Stats:
Deity:
+51 sta
2.1% Potency
0.6% Crit Bonus
Chain Armor (Chest)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Lich's Chains
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
438 Combat Skills
64.6 Crit Bonus
7 Resolve
9.9 Casting Speed
63.9 Crit Chance
540.3 Potency
18.8 Flurry
15,079 Ability Mod
Infused Stats:
Deity:
+47 sta
2.2% Potency
1.3% Crit Bonus
+158.5 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Lichen Infused Fizzlepop
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 519.2. Increases STA of target by 695.2. Increases Weapon Damage of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Queshaun's Stud of Pestilence
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
644.4 Potency
35.9 Haste
Infused Stats:
Deity:
+53 sta
1.8% Potency
2.3% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Dissolved Skull Earring
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
76.6 Crit Bonus
7 Resolve
9.7 Casting Speed
554.8 Potency
35.9 Haste
39.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Deity:
+48 sta
0.9% Potency
1.4% Crit Bonus
+282.6 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boots of Remembrance
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
124.9 Potency
69.8 Reuse Speed
7 Weapon Damage
Infused Stats:
Deity:
+48 sta
2.4% Potency
1.4% Crit Bonus
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Stewed Pepper
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Bracers of Proclamation
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
11 AE Auto
124.9 Potency
14.7 Max Health
Infused Stats:
Deity:
+70 sta
1.2% Potency
1.8% Crit Bonus
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Spellwoven Tah'Re Chain Gloves
LEGENDARY
531 Primary Attributes
1,659 Stamina
2,430 Power
12,150 Health
115.5 Crit Bonus
7 Resolve
45.5 Casting Speed
127.5 Potency
86.7 Haste
71.3 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Spelunker's Missing Helm
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
11 AE Auto
124.9 Potency
10.6 Mitigation Increase
14.7 Max Health
Infused Stats:
Deity:
+16 sta
1.7% Potency
2.4% Crit Bonus
Chain Armor (Head)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Sabellah'Xen's Tempered Band
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
27.4 DPS
0.2 Ability Doublecast
9.7 Casting Speed
644.4 Potency
35.9 Haste
Infused Stats:
Deity:
+58 sta
1.0% Potency
0.3% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+100% Damage Per Second +10.6% Potency +10.6% Crit Bonus +16% Weapon Damage Bonus
100
0%
NO-VALUE
Botanist's Wrist of Vines
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
9.7 Casting Speed
554.8 Potency
35.9 Haste
39.6 Multi Attack
19.5 Weapon Damage
7,539 Ability Mod
Infused Stats:
Deity:
+59 sta
2.2% Potency
1.8% Crit Bonus
+225.0 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Sovereign's Chain Greaves
LEGENDARY
641 Primary Attributes
2,151 Stamina
3,000 Power
45,000 Health
151.1 Crit Bonus
9 Resolve
29.5 Casting Speed
153 Potency
14.2 Mitigation Increase
19.8 Max Health
Infused Stats:
Deity:
+42 sta
2.1% Potency
2.2% Crit Bonus
Chain Armor (Legs)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
The Follower's Pact
FABLED
395 Primary Attributes
744 Stamina
93.8 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
455.1 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+413 agi +268 sta
+92% Damage Per Second +10.2% Potency +10.2% Crit Bonus +15.7% Weapon Damage Bonus
Progress to Next Level:
82
79.5%
NO-VALUE
Fear's Visage of Greenmist
LEGENDARY, Greenmist
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
63.3 Haste
31.6 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Greenmist
When Equipped:
• \#ff0000The caster must have completed the quest: The Triumph of Fear to benefit from this effect.
• On any combat or spell hit this spell may cast Greenmist on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,797 disease damage on target.
• Decreases Combat Mitigation of target by 6.7.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE INFUSABLE
Zaida'Rai's Pouch of Rage
LEGENDARY
527 Primary Attributes
1,128 Stamina
2,187 Power
3,645 Health
45.2 Crit Bonus
7 Resolve
3.9 AE Auto
175.8 Crit Chance
52.2 Potency
59.4 Haste
3,780 Ability Mod
Infused Stats:
Deity:
+51 sta
1.3% Potency
1.2% Crit Bonus
+32.9 Abil Mod
Thrown Weapon
Ranged
Damage
562 - 1,685
(280.81 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,495 heat damage on target.
• Inflicts 3,495 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Moradhim Signet Ring
An ancient ring of dwarven design, bearing the sigil of Moradhim, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
16 DPS
872.5 Potency
42.1 Haste
1,787 Ability Mod
Infused Stats:
Deity:
+78 sta
1.4% Potency
1.2% Crit Bonus
+178.4 Abil Mod
Physical:
+334.8 Abil Mod
2.4% Crit Bonus
0.7% Potency
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+410 agi +266 sta
+88% Damage Per Second +10% Potency +10% Crit Bonus +15.4% Weapon Damage Bonus
Progress to Next Level:
70
99.67%
NO-VALUE
Zhvari's Promise
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
862.1 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Slick Slicer
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
4.1 AE Auto
183.1 Crit Chance
54.4 Potency
14.9 Mitigation Increase
62 Haste
Infused Stats:
Deity:
+71 sta
2.3% Potency
0.4% Crit Bonus
Dagger
One-Handed Piercing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.8%.
• Inflicts 3,571 cold damage on target.
• Inflicts 3,571 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Incandescent Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
HEIRLOOM NO-VALUE
Wild Swings
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Wild Swings
When Equipped:
• Increases AE Autoattack of Caster by 25.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Kael'Val's Shoulders of Casting
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
44.5 Casting Speed
124.9 Potency
34.9 Reuse Speed
6,801 Ability Mod
Infused Stats:
Deity:
+52 sta
0.4% Potency
0.8% Crit Bonus
+60.7 Abil Mod
Chain Armor (Shoulders)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Tallon's Braced Cincture of Triumph
The ceremonial belt of a unknown Tallonite war marshal, handed out for unyielding triumphs in battle. It is heavily armored and covered in dried blood.
FABLED
395 Primary Attributes
744 Stamina
441 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
120 Crit Chance
44 Potency
7 Mitigation Increase
18.9 Flurry
7 Block Chance
36.7 Haste
Infused Stats:
Physical:
+83 sta
7.0% Crit Bonus
4.4% Potency
Slots
Waist
Level
100
Effects:
Deception IV
Applies Deception IV when Equipped.
• Increases Fervor of caster by 6.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 375.
This character has 3,382,174 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 135,309 health per tick while out-of-combat.
This character has a Maximum Power pool of 199,322. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,085 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 216,953 whatsits.
This character resists Noxious damage in the amount of 217,053 whatsits.
This character resists Arcane damage in the amount of 216,903 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1200.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 190,628, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 131.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
68.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
342 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 25.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 71.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.