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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Imbued Rhenium Vanguard Cuirass
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
32.1 Casting Speed
Infused Stats:
Plate Armor (Chest)
Mitigation
662
Level
90
Berserker, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Apprentice Training Cloak of the Prime
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
10.5 Mitigation Increase
16.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Silent Scream of Terror
LEGENDARY
168 Stamina
160 Primary Attributes
3.5 Strikethrough
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
55.5 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
All Fighters
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Rhenium Karabela
HANDCRAFTED
132 Primary Attributes
132 Stamina
62 Combat Skills
7.9 Crit Bonus
42.9 Crit Chance
7.9 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
110 - 625
(122.57 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
ATTUNEABLE
Imbued Swamp Ash Short Bow
HANDCRAFTED
132 Primary Attributes
132 Stamina
7.9 Crit Bonus
42.9 Crit Chance
7.9 Potency
77.4 Haste
Infused Stats:
Bow
Ranged
Damage
207 - 1,172
(153.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Deceitful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
25.1 DPS
9.6 Potency
9.6 Crit Bonus
0.8 Flurry
22.9 Multi Attack
168 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rhenium Bangle of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
528 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Weighted Cazicite Shield
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
52 Crit Chance
9.6 Potency
28.2 Block Chance
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,893
Level
92
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Vitriolic Animus I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Vitriolic Animus I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus I on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,858 - 3,159 disease damage on target instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Rhenium Vanguard Spaulders
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
Infused Stats:
Plate Armor (Shoulders)
Mitigation
562
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Windseller's Girdle
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
1.5 Mitigation Increase
9.6 Crit Bonus
91.8 Haste
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Mercurial Flux I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Mercurial Flux I
When Equipped:
• Increases Haste of caster by 14.0.
• This effect will not stack with any rank or tier of itself.
This character has 42,507 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,027 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,336. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,735 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 41,401 whatsits.
This character resists Noxious damage in the amount of 41,116 whatsits.
This character resists Arcane damage in the amount of 41,116 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 188.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 672, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 28%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 45.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 76.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
197 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 40% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 24% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.