December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• On a critical spell hit this spell may cast Prophetic Scourge on target of spell. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 7,799 - 8,620 mental damage on target.
• Decreases Mitigation of target vs arcane damage by 1,041.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Prophetic Scourge on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 7,799 - 8,620 mental damage on target.
• Decreases Mitigation of target vs arcane damage by 1,041.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Empyrean Cipher
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Empyrean Cipher
When Equipped:
• This effect will not stack with similar effects.
• When damaged this spell has a 10% chance to cast Empyrean Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Velium Cipher on termination. Lasts for 10.0 seconds.
• Increases power of group members by 564.
• Increases power of group members by 147 every 5 seconds.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wand of the Soul Reaper
FABLED
187 Stamina
187 Primary Attributes
17.1 DPS
60.6 Crit Chance
11.1 Potency
11.1 Crit Bonus
20.3 Haste
13.9 Multi Attack
5 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Smothering Defilement
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Smothering Defilement
When Equipped:
• On a critical spell hit this spell may cast Smothering Defilement on target of spell. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,356 - 11,446 poison damage on target.
• Decreases Mitigation of target vs noxious damage by 1,041.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Smothering Defilement on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,356 - 11,446 poison damage on target.
• Decreases Mitigation of target vs noxious damage by 1,041.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Crested Ring of the Forlorn
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
12.7 DPS
11.1 Potency
11.1 Crit Bonus
25.5 Haste
8 Reuse Speed
390 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Stone of Eternal Depth
This will grow in power as you gain Adventure Experience!
This character has 62,157 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,743 health per tick while out-of-combat.
This character has a Maximum Power pool of 59,878. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,638 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 53,208 whatsits.
This character resists Noxious damage in the amount of 53,303 whatsits.
This character resists Arcane damage in the amount of 54,901 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 318.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,480, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 7.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 87% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 98.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
59 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 24% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.