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Applies Exceptional Harvesting Technique when Activated. Lasts for 10 days.
• Increases Bountiful Harvest of caster by 10.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
ORNATE ATTUNEABLE
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Runed Leviathan Carapace
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
6.7 Strikethrough
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Leviathan's Madness
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Leviathan's Madness on caster. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Applies Leviathan's Burnout on termination. Lasts for 24.0 seconds.
• Decreases Haste of caster by 10.0.
• Decreases damage done by Combat Arts by up to 100.
• Enlarges caster by 30.0%.
• Increases Haste of caster by 50.0.
• Increases damage done by Combat Arts by up to 300.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Clandestine Swiftcloth Cloak
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
72
Effects:
Haste
When Equipped:
• Increases Haste of caster by 26.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Assassin's Stud
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Droag Talon Plugs
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Nug-Soth's Reverent Wristguards
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Gloves of Impetuous Strikes
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
7 Strikethrough
2.4 Crit Chance
3.7 Potency
5.4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Coif of Impetuous Strikes
LEGENDARY
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
323
Level
77
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Band of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Rune Covered Wristband
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.2 Crit Chance
3.6 Potency
3.6 Mitigation Increase
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
80
Effects:
Smash
When Equipped:
• On a combat hit this spell may cast Smash on target of attack. Lasts for 3.0 seconds. Triggers about 1.4 times per minute.
• Stuns target
• Only affects targets level 95 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leggings of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
401
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ganak's Torque
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
77
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Lamentation of the Intrepid
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Dirge
Effects:
March of Blades
When Equipped:
• Applies the effects of Cacophony of Blades II to all raid members.
Intrepid Strike
When Equipped:
• On a melee hit this spell may cast Intrepid Strike on caster. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Increases Flurry of Caster by 25.0.
• Increases Potency of caster by 25.0.
• Cannot be modified except by direct means
Sustain of the Intrepid
When Equipped:
• Riana's Relentless Tune VI will improve combat art damage by 10%.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Vampiric Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• Inflicts 171 divine damage on target.
• Heals caster for 184.
• Cannot be modified except by direct means
NO-VALUE
Vol'drath
FABLED
46 Stamina
46 Primary Attributes
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Putrid Decay
When Equipped:
• On a ranged hit this spell may cast Putrid Decay on target of attack. Triggers about 1.8 times per minute.
• Inflicts 303 - 505 poison damage on target.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nax's Ring of Precision
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Treasureseeker's Band
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Wrist
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Claw of Khalen
FABLED
47 Stamina
47 Primary Attributes
1.1 AE Auto
2.5 Crit Chance
3.8 Potency
7.3 Strikethrough
0.8 Crit Bonus
Infused Stats:
One-Handed Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
System Shock
When Equipped:
• On a combat hit this spell may cast System Shock on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 515 - 859 magic damage on target.
• Inflicts 144 magic damage on target encounter instantly and every 4 seconds.
• Enlarges caster by 30.0%.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
This character has 11,327 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 453 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,781. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 411 power per tick while out-of-combat.
This character runs 51% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,023 whatsits.
This character resists Noxious damage in the amount of 7,644 whatsits.
This character resists Arcane damage in the amount of 6,007 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 43% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 150, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 17.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.