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Applies March of the Combine when Activated. Lasts for 30.0 seconds.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 10%.
• Cannot be modified except by direct means
• The casting time of March of the Combine is 0.5 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, White
LORE NO-TRADE
pristine stonehide leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
14
Chainlink Guard of the All-Killer
FABLED
179 Stamina
179 Primary Attributes
12 Combat Skills
10.5 Potency
21 Crit Bonus
22.4 Haste
49 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
526
Level
95
All Scouts
Effects:
Necromunger's Fortitude
When Equipped:
• Increases STA, STR, AGI, WIS and INT of target by 50.0.
• Increases Ability Mod of caster by 100.0.
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Potency II
LEGENDARY
Adds the following to an item:
2.5 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Steward's Shroud of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
105 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Cogent IV
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Cogent IV
When Equipped:
• Increases Potency of caster by 4.5.
•This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strong Combat Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Steward's Tears of Reckoning
FABLED
184 Stamina
184 Primary Attributes
8,316 Resistances
11 Potency
11 Crit Bonus
0.6 Flurry
671 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Fighters, All Scouts
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP NO-VALUE
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Earrings of Sous Vide
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
593 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Forged Drakizite Boots of the Underdepths
Boots made from drakizite, a rare metal found in the Underdepths, heat treated by the flames of dragons.
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
15.3 Max Health
17.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
467
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +132 Ability Modifier
50
0%
NO-VALUE
Spirit Infused Steward's Sword of Reckoning
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
31.4 DPS
3.9 AE Auto
60.6 Crit Chance
11.1 Potency
31.4 Haste
30.3 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Egothief II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Egothief II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Egothief II on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 5,347 - 5,909 poison damage on target
• Heals caster for 2,673 - 2,955
• Decreases Mitigation of target vs physical damage by 1,556.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Drakiz-Scaled Underdepths Bandolier
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
27.1 DPS
17 Strikethrough
7.1 Crit Chance
10.6 Potency
17.5 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
249 - 1,411
(184.41 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Severity IV
When Equipped:
• Increases Crit Bonus of caster by 4.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Ring of Nocturnal Fervor
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
18.7 DPS
10.7 Potency
10.7 Crit Bonus
0.8 Flurry
18.7 Haste
25.5 Multi Attack
124 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+0.7% Mitigation Increase +1.2% Potency +1.2% Crit Bonus +0.6% Max Health +1.4% Hate Gain
50
0%
NO-VALUE
Indestructible Armlet of the Primeval
It is a wonder how this bracer was formed, as it is feels nearly impervious to damage, having been created from Balor the Primeval deep within the Underdepths.
FABLED
104 Stamina
104 Primary Attributes
1,776 Resistances
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Effects:
Corrosive Fog IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Corrosive Fog IV on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 793 - 876 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 480.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Fading (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
-4.1 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
88
NO-VALUE
Ethereal Adornment of Fading (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
-4.1 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
88
NO-VALUE
Winds of Rallos
One cut of this sword brings a howling gale. This foreboding wind can carry a ship, and brings with it promises of war and conquest.
FABLED
168 Stamina
168 Primary Attributes
7.1 Strikethrough
54.4 Crit Chance
10 Potency
10 Crit Bonus
32 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
139 - 785
(153.9 Rating)
Delay
6.0 seconds
Level
93
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Yellow
ATTUNEABLE
Cogent II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Cogent II
Applies Cogent II when Equipped.
• Increases Potency of caster by 3.5.
•This effect will not stack with any rank or tier of itself.
HEIRLOOM NO-VALUE
Scale Ethereal Steward's Shouldguards
FABLED
178 Stamina
178 Primary Attributes
27.8 DPS
20.9 Potency
10.4 Crit Bonus
48.6 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
487
Level
95
All Scouts
Adornment Slots:
White, Yellow, White
HEIRLOOM NO-VALUE
Rune: Lesser Effectiveness II
LEGENDARY
Adds the following to an item:
3 Multi Attack
3 Crit Chance
Type:
Yellow Adornment
Slots:
Shoulders, Forearms, Hands
Level
90
HEIRLOOM NO-VALUE
Steward's Girdle of Reckoning
FABLED
184 Stamina
184 Primary Attributes
32.7 DPS
59.9 Crit Chance
11 Potency
11 Crit Bonus
0.6 Flurry
35.2 Multi Attack
Infused Stats:
Slots
Waist
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Mercurial Flux II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Mercurial Flux II
When Equipped:
• Increases Multi Attack of caster by 6.0.
• Increases Haste of caster by 16.0.
• This effect will not stack with any rank or tier of itself.
Biography for Blackguard Versakhan Ke'Tesare the Dark:
(( RPer, view in SOGA please ))
The half elf has the visage of youth, with pale skin and light blue eyes that look almost faded in color. He often wears black, keeping a wary eye on his surroundings. Small silver chains hang from his belt, ending in broken, melted, or otherwise mangled charms.
This character has 163,238 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,872 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,513. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,193 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 49,847 whatsits.
This character resists Noxious damage in the amount of 49,562 whatsits.
This character resists Arcane damage in the amount of 49,514 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 275.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,194, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 28.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 33.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 26% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
46 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).