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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Imbued Xegonite Chainmail Coat
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
278
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 68 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Clandestine Dragon's Breath Adventurer's Cloak
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Cloak
Level
62
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
chilled creamed robust coffee
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
1 hour and 14 minutes
Effects:
Increases Power Regen of target by 75.0.
Planar Orb of the Wanderer
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Effects:
Planar Fury
When Equipped:
• On a melee hit this spell may cast Furious Onslaught on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Gilded Maid's Earring
LEGENDARY
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Ear
Level
66
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Xegonite Chainmail Boots
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
260
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
delectable grilled blowfish
This homemade food increases agility and replenishes additional health during non-combat situations.
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
1 hour
Effects:
Increases AGI of target by 10.5. Increases Health Regen of target by 102.5.
Xegonite Chainmail Bracers
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
260
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Xegonite Chainmail Gloves
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
260
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Hoo'Loh's Hunting Cowl
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
297
Level
60
Ranger
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of Marksmanship
LEGENDARY
31 Primary Attributes
31 Stamina
423 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Deklium Bangle
HANDCRAFTED
39 Primary Attributes
38 Stamina
280 Resistances
16 Combat Skills
0.7 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
3.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Xegonite Chainmail Leggings
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
278
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Deklium Torque
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
1.7 Crit Chance
3.5 Potency
1.8 Reuse Speed
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Doomrage Blade
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
0.6 AE Auto
1.2 Crit Chance
1.8 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
53 - 301
(59.11 Rating)
Delay
6.0 seconds
Level
68
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Rain Caller
LEGENDARY, Rain Caller
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Bow
Ranged
Damage
160 - 480
(71.04 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
60
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Storm Arrow
Applies Storm Arrow when Equipped.
• On a ranged hit this spell may cast Storm Arrow on target of attack. Lasts for 5.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 77 - 143 magic damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Stained Glass Ring
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Deklium Bangle
HANDCRAFTED
39 Primary Attributes
38 Stamina
280 Resistances
16 Combat Skills
0.7 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
3.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Levik's Honed Cutter
LEGENDARY
45 Stamina
45 Primary Attributes
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
57 - 324
(63.47 Rating)
Delay
6.0 seconds
Level
69
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Kithicor's Nighthunter Shoulderpads
Founding leader of the legendary Kithicor Rangers, the mysterious wood elf known only as Kithicor wore this gear early in his career. It was rumored that during the Age of Turmoil this equipment assisted him in single-handedly protecting his woods from a battalion of dark elven soldiers of Neriak.
'I will bring a silent and sudden death to my enemies'
I am the last member of a once great family. I am a living testament to what once was, yet I will forge a new path continuing to bring honor to the queen and peace to the lands.
This character has 10,153 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 420 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,794. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 406 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,799 whatsits.
This character resists Noxious damage in the amount of 5,799 whatsits.
This character resists Arcane damage in the amount of 5,763 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 25% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 862, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 12.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 29.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.