EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Revered Lands on the group. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards group members (AE) against 3,700 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Devoted Arbiter Remnant
FABLED
108 Stamina
108 Primary Attributes
7.6 Crit Chance
11 Potency
6.6 Crit Bonus
18.6 Multi Attack
18.4 Reuse Speed
16.3 Max Health
Infused Stats:
Slots
Charm
Level
92
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Split-Second Salvation
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Split-Second Salvation
When Equipped:
• This effect will not stack with similar effects.
• On a healing spell cast this spell may cast Split-Second Salvation on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Will absorb all damage when the amount is greater than 50% of the target's maximum health. This spell will absorb a total of 1 attack.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Slayer's Wurmhide Tunic of Shielding
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
26.1 Casting Speed
28.6 Potency
9.6 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Cloak of the Drakinoxx Exalted
FABLED
104 Stamina
104 Primary Attributes
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.5 Multi Attack
Infused Stats:
Slots
Cloak
Level
92
Effects:
Spellweaver's Magnitude IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Spellweaver's Magnitude IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases INT and WIS of caster by 44.0.
• Increases Casting Speed of caster by 1.5%.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Spellweaver's Magnitude IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases INT and WIS of caster by 44.0.
• Increases Casting Speed of caster by 1.5%.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Crested Earring of the Crazed
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
12.7 Casting Speed
11.1 Potency
11.1 Crit Bonus
29.3 Haste
5.1 Reuse Speed
195 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Clockwork Reanimation
When Equipped:
• Applies Guardian Souls: Immunity on termination. Lasts for 30.0 seconds.
• While active Guardian Souls is disabled.
• Cannot be modified except by direct means
• Wards caster against 2,310 points of all damage
•This effect will not stack with any rank or tier of itself.
• Regenerates 231 points of shielding every 2 seconds
• If above level 90
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prism-Cut Gem of the Underdepths
FABLED
104 Stamina
104 Primary Attributes
1,776 Resistances
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
393 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Effects:
Magnitude III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Wurmhide Boots of Shielding
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
17.1 Potency
5.8 Max Health
25 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Bracers of Shielding
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
3.8 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Ethereal Gloves of the Forest Scion
This item appears to be able to be broken down into rage filled ore.
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
288 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
409
Level
90
Warden
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Slayer's Wurmhide Helm of Shielding
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
7.7 Max Health
3,341 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Shrewd Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
5.2 Spell Reuse Speed
612 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Devourite Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
7.9 DPS
10.9 Casting Speed
9.6 Potency
9.6 Crit Bonus
8 Reuse Speed
210 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Wurmhide Pants of Shielding
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
20.8 Casting Speed
22.8 Potency
7.7 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Necklace of Planar Uncertainty
FABLED
211 Stamina
211 Primary Attributes
35.6 DPS
34.2 Crit Chance
25.2 Potency
12.6 Crit Bonus
37.4 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Priests
Effects:
Blades of Exaction
When Equipped:
• On any combat or spell hit this spell may cast Blades of Exaction on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 8,472 - 9,364 slashing damage on target encounter.
• Inflicts 912 - 1,008 slashing damage on target encounter every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Mace of Recondite Mending
FABLED
110 Primary Attributes
110 Stamina
34 Combat Skills
6.8 Crit Bonus
29.6 DPS
15 Casting Speed
7.8 Crit Chance
11.2 Potency
19 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Effects:
Prophetic Shield
When Equipped:
• On a beneficial spell cast this spell may cast Prophetic Shield on the group. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 4,200 points of all damage
• Heals group members (AE) for 1,662 - 1,837 instantly and every 3 seconds.
• Increases Potency of group members (AE) by 8.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Empowered Wand of the Zekian Idol
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
14.3 Haste
297 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
202 - 1,147
(168.72 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Deathless Devotion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Deathless Devotion
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Deathless Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,500 points of all damage
• Replenishes 600 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Insightful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Lifegiver
LEGENDARY
100 Primary Attributes
100 Stamina
1,746 Resistances
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
369 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Primal Velium Blocker
FABLED
124 Primary Attributes
124 Stamina
37 Combat Skills
7.7 Crit Bonus
16.8 Casting Speed
8.8 Crit Chance
12.8 Potency
8.8 Block Chance
21.6 Multi Attack
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
602
Level
95
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Silver Rampart II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Silver Rampart II on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 4,800 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Slayer's Wurmhide Mantle of Shielding
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
17.1 Potency
5.8 Max Health
62.6 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Dracurian Legion's Waistwrap
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.3 Reuse Speed
Infused Stats:
Slots
Waist
Level
92
Effects:
Cogent IV
When Equipped:
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Potency of caster by 3.5.
•This effect will not stack with any rank or tier of itself.
This character has 223,838 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,974 health per tick while out-of-combat.
This character has a Maximum Power pool of 53,864. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,317 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 45,957 whatsits.
This character resists Noxious damage in the amount of 45,910 whatsits.
This character resists Arcane damage in the amount of 45,910 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 976.92307692308
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 264.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 10,504, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 12.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
40.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
22 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.