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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Cuirass of Rigorous Striking
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
485
Level
90
All Scouts
Effects:
Vicious Focus
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 8.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Cloak of the Vipers
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Effects:
Soulsteal III
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Bloodfrenzy II
When Equipped:
• When a combat art is used this spell has a 33% chance to cast Bloodfrenzy on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 5,296 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• On a hostile spell hit this spell has a 33% chance to cast Bloodfrenzy on target of spell.
• Inflicts 5,296 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,430 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,430 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Wyrm Tendon Longbow
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Infused Stats:
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Toxic Tempest II
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
88
NO-VALUE
Lord Primarch's Signet
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
495 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
86
NO-VALUE
Bracelet of Gamaz
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
495 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
86
NO-VALUE
Brutallic Dagger
FABLED
67 Stamina
67 Primary Attributes
5 Crit Chance
Infused Stats:
Dagger
One-Handed Piercing
Damage
80 - 456
(134.17 Rating)
Delay
4.0 seconds
Level
90
All Scouts
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ethereal Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,430 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
This character has 80,465 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,239 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,743. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,170 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,273 whatsits.
This character resists Noxious damage in the amount of 19,318 whatsits.
This character resists Arcane damage in the amount of 19,136 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 8.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,272, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 4.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 23.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 58.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
143 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 62.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 11.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.