EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile ability cast this spell has a 10% chance to cast Concussive Shock on target of spell. Lasts for 3.6 seconds. This effect normalizes based off of a three second triggering event.
• Stuns target encounter
• Must not be engaged in pvp combat
• Epic targets gain an immunity to Stun effects of 10.8 seconds and duration is reduced to 1.2 seconds.
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Drape of the Enraged Elemental
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
147 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Gigglegibbery Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Mummified Ydal Eye
LEGENDARY
54 Primary Attributes
54 Stamina
830 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
7.7 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoops of the Eternal Vault
LEGENDARY
45 Primary Attributes
45 Stamina
360 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
5.1 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enthralling Silk Slippers
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
2.5 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
168
Level
80
Coercer, Illusionist
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Coercive Cuffs of Twisted Thoughts
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
188
Level
80
Coercer
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Enthralling Silk Gloves
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
168
Level
80
Coercer, Illusionist
Effects:
Enthralling Recovery II
When Equipped:
• Reduces reuse time of Subjugation-based spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fireborn Hood of Mindmelting
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
191
Level
80
Coercer, Illusionist
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Mobius Band of the Mind
To infinity...
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Opal Bracelet
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.1 Haste
Infused Stats:
Slots
Wrist
Level
79
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise
LORE
Smoldering Intellectual Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Enthralling Silk Pantaloons
LEGENDARY
54 Stamina
54 Primary Attributes
21 Combat Skills
3 Crit Chance
5 Potency
1.1 Crit Bonus
6.9 Haste
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
180
Level
80
Coercer, Illusionist
Effects:
Subjugative Alacrity IV
When Equipped:
• Reduces cast time of Subjugation-based spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Disorder
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
78
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Eye of the Siren
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Coercer
Effects:
Siren's Gift
When Equipped:
• Reduces the reuse timers of all spells by 5%.
• On a damage spell hit this spell has a 9% chance to cast Siren's Gift on the group. Lasts for 10.0 seconds.
• Reduces the power cost of group members' spells by 10%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Invoke Leandre
Applies Invoke Leandre when Activated.
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Phantom Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Phantom Pith
When Equipped:
• On a combat hit this spell may cast Phantom Feedback on target of attack. Triggers about 2.0 times per minute.
• Decreases power of target by 171.
• Increases power of caster by 184.
• Cannot be modified except by direct means
NO-VALUE
Corrupted Orb of Stilled Lava
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
White-hot Ring
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Finger
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Woven Nuknok Hair Bracelet
LEGENDARY
54 Primary Attributes
54 Stamina
375 Resistances
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Flaming Effigy of a Lava Elemental
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enthralling Silk Mantle
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
168
Level
80
Coercer, Illusionist
Effects:
Subjugative Resilience II
When Equipped:
• Increases the duration of subjugation based spells by 10%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Brawny Straps
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Shoulders
Level
70
NO-VALUE
Diviner's Sash of Alacrity
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Slots
Waist
Level
80
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
This character has 15,452 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 777 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,364. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 640 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,841 whatsits.
This character resists Noxious damage in the amount of 2,841 whatsits.
This character resists Arcane damage in the amount of 2,841 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 62% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,396, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 66% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.