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This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+4 agi +4 sta
+0.4% Potency +0.1% Crit Bonus
Progress to Next Level:
11
80.67%
NO-VALUE
Brilliant Ethereal Manacle
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
7.9 Potency
7.9 Crit Bonus
9 Casting Speed
4.3 Spell Reuse Speed
264 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Imbued Tranquil Banyan Root Pantaloons
MASTERCRAFTED
174 Stamina
174 Primary Attributes
48 Combat Skills
51.1 DPS
8.9 Potency
17.8 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
223
Level
92
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Infused Stats:
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Staff of Deep Resonance
LEGENDARY
320 Primary Attributes
320 Stamina
19.1 Crit Bonus
103.9 Crit Chance
19.1 Potency
40.5 Haste
27.7 Multi Attack
10 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
182 - 1,031
(173.24 Rating)
Delay
7.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Yellow, Yellow
HEIRLOOM
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Crack of Doom I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Crack of Doom I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Crack of Doom I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 735.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Crack of Doom I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 735.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Circling Souls
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Circling Souls
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Circling Souls on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,858 - 3,159 disease damage on target encounter instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Cazicite Ritual Totem
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
20.3 DPS
52 Crit Chance
9.6 Potency
13.9 Multi Attack
8.7 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
92
All Mages
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Etherflare I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Etherflare I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Etherflare I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Etherflare I on target of spell. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Unblinking Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
53 Multi Attack
5.2 Spell Reuse Speed
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Core of Bleeding Thoughts
This will grow in power as you inflict damage!
LEGENDARY
Adds the following to an item:
22 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi
Progress to Next Level:
4
19.73%
NO-VALUE
Earthbender Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
10.9 Casting Speed
5.2 Spell Reuse Speed
320 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Polarized Shroud of Disturbance
FABLED
153 Stamina
153 Primary Attributes
63.5 DPS
17.9 Potency
9 Crit Bonus
43.4 Multi Attack
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
226
Level
92
Effects:
Oracle III
When Equipped:
• Reduces resistibility of all spells by 6%.
•This effect will not stack with any other Oracle effect.
This character has 126,800 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,333 health per tick while out-of-combat.
This character has a Maximum Power pool of 43,121. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,996 power per tick while out-of-combat.
This character runs 60% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 39,358 whatsits.
This character resists Noxious damage in the amount of 39,073 whatsits.
This character resists Arcane damage in the amount of 40,630 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 178.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,614, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 49.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 45.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.452 seconds, a 19.2% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
125 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.