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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Scout's Highland Cuirass
LEGENDARY
57 Primary Attributes
57 Stamina
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
399
Level
85
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Deepwater Cape of Stalking
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Slots
Cloak
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Fishbone Earring
LEGENDARY, Fishbone Earring
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Powerful Earring of Intensity
TREASURED
60 Primary Attributes
60 Stamina
1,157 Resistances
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Slots
Ear
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Forest Stalker's Mauling Boots
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
425
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Sweet fly bread
TREASURED
Infused Stats:
Slots
Food
Level
10
Duration
5 hours
Effects:
Increases Health Regen of target by 10.0.
NO-TRADE
Forest Stalker's Mauling Wristguard
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
425
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Forest Stalker's Lacerating Cuffs
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
262 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
425
Level
90
Ranger
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Forest Stalker's Lacerating Coif
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Ring of the Barren Hero
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
6.6 Strikethrough
Infused Stats:
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Deepwater Bracelet
TREASURED
60 Primary Attributes
60 Stamina
1,157 Resistances
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
8.7 Multi Attack
Infused Stats:
Slots
Wrist
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Forest Stalker's Mauling Chausses
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
456
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Vertabrae Necklace
LEGENDARY
60 Stamina
60 Primary Attributes
12 Combat Skills
10.2 DPS
2.7 Potency
3.8 Crit Bonus
13 Haste
11.2 Multi Attack
3 Accuracy
Infused Stats:
Slots
Neck
Level
68
Adornment Slots:
White, Green, Turquoise
ATTUNEABLE
Grimblade
LEGENDARY
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
3.4 Crit Chance
5.8 Potency
3.8 Flurry
173 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
81 - 459
(107.89 Rating)
Delay
5.0 seconds
Level
85
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Grim Outlook
When Equipped:
• On a hit this spell may cast Grim Outlook on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 3.0%.
• Slows target by 50.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Aquatic Bow of Obedience
FABLED
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Aquatic Aggression
When Equipped:
• On a ranged hit this spell may cast Aquatic Aggression on target of attack. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Summons 2 limited pets to aid the caster
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Ringlet of the Wisened Erudite
FABLED
45 Primary Attributes
45 Stamina
360 Resistances
17 Combat Skills
0.7 Crit Bonus
9.5 DPS
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Bloodthorn Shackle
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Curved Blade of Chaos
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
1.5 AE Auto
3.4 Crit Chance
5.8 Potency
173 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
102 - 577
(113.04 Rating)
Delay
6.0 seconds
Level
88
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 54,568 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,134 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,691. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 848 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,671 whatsits.
This character resists Noxious damage in the amount of 12,806 whatsits.
This character resists Arcane damage in the amount of 13,121 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 49% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 618, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 23.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.