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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Vicious Charm
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
242 Potency
Infused Stats:
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
pristine augmented leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Justicar's Breastplate
LEGENDARY
1,743 Stamina
518 Primary Attributes
250 Power
1,000 Health
114.1 Crit Bonus
1 Resolve
24.7 Casting Speed
134 Potency
16.9 Max Health
11.4 Mitigation Increase
Infused Stats:
Plate Armor (Chest)
Mitigation
785
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Bolstered Cloak
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
242 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Draconic Defender's Victory Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
Justicar's Vicious Earring
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
242 Potency
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Entrancing Earring of the Abyss
FABLED
104 Primary Attributes
104 Stamina
1,832 Resistances
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
17.5 Multi Attack
393 Ability Mod
Infused Stats:
Slots
Ear
Level
92
All Fighters, All Scouts
Effects:
Somatic Ascendancy II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Somatic Ascendancy II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 13.0.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 12.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Somatic Ascendancy II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 13.0.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 12.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Justicar's Boots
LEGENDARY
1,353 Stamina
447 Primary Attributes
250 Power
1,000 Health
87.5 Crit Bonus
1 Resolve
108.9 Potency
13.5 Max Health
9.8 Mitigation Increase
3,632 Ability Mod
Infused Stats:
Plate Armor (Feet)
Mitigation
732
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Draconic Defender's Victory Feast
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
Justicar's Bracers
LEGENDARY
1,385 Stamina
463 Primary Attributes
250 Power
1,000 Health
94.2 Crit Bonus
1 Resolve
111.4 Potency
12.2 Max Health
Infused Stats:
Plate Armor (Forearms)
Mitigation
732
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Gauntlets
LEGENDARY
1,480 Stamina
437 Primary Attributes
250 Power
1,000 Health
92 Crit Bonus
1 Resolve
106.5 Potency
74.1 Haste
Infused Stats:
Plate Armor (Hands)
Mitigation
732
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Helm
LEGENDARY
1,480 Stamina
478 Primary Attributes
250 Power
1,000 Health
92 Crit Bonus
1 Resolve
108.9 Potency
Infused Stats:
Plate Armor (Head)
Mitigation
732
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Furious Ring
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
1,000 Health
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Furious Bracelet
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
28,250 Resistances
75 Combat Skills
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
6.1 Flurry
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Pants
LEGENDARY
1,822 Stamina
500 Primary Attributes
250 Power
1,000 Health
112.8 Crit Bonus
1 Resolve
134 Potency
17 Max Health
Infused Stats:
Plate Armor (Legs)
Mitigation
785
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Furious Necklace
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
30 Crit Bonus
1 Resolve
9 Casting Speed
242 Potency
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Blade
LEGENDARY
983 Stamina
464 Primary Attributes
250 Power
1,000 Health
36.7 Crit Bonus
1 Resolve
151.5 Crit Chance
48 Potency
50.1 Haste
Infused Stats:
Deity:
21.9% Crit Bonus
Sword
One-Handed Slashing
Damage
164 - 492
(164.16 Rating)
Delay
4.0 seconds
Level
100
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 832 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSED
INDESTRUCTIBLE
Justicar's Bow
LEGENDARY
983 Stamina
464 Primary Attributes
250 Power
1,000 Health
36.7 Crit Bonus
1 Resolve
45.8 DPS
151.5 Crit Chance
48 Potency
50.1 Haste
27.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
435 - 1,306
(217.71 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 3,917 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Band of Planar Scrutiny
FABLED
193 Stamina
193 Primary Attributes
8,448 Resistances
11.5 Potency
4 Mitigation Increase
11.5 Crit Bonus
89.6 Haste
158 Ability Mod
Infused Stats:
Slots
Finger
Level
92
All Fighters
Effects:
Scrutiny of the Hounds
When Equipped:
• Increases Potency of caster by 5.0.
• Increases Crit Bonus of caster by 5.0.
• Increases Max Health of caster by 1,550.0.
• Increases Ability Mod of caster by 1,100.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Obsidian Binding Stone
This will grow in power as you inflict damage!
LEGENDARY
Adds the following to an item:
36 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+50 agi +45 sta
+0.8% Mitigation Increase +27% Damage Per Second +2.6% Potency +2.7% Crit Bonus +0.7% Max Health
Progress to Next Level:
45
11.29%
NO-VALUE
Justicar's Vicious Bracelet
LEGENDARY
721 Stamina
371 Primary Attributes
250 Power
12,812 Health
28,250 Resistances
75 Combat Skills
30 Crit Bonus
1 Resolve
242 Potency
6.1 Flurry
36.1 Multi Attack
5,085 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Justicar's Shield
LEGENDARY
464 Primary Attributes
983 Stamina
250 Power
1,000 Health
36.7 Crit Bonus
45.8 DPS
151.5 Crit Chance
48 Potency
1 Resolve
Infused Stats:
Tower Shield
Slots
Secondary
Protection
3,264
Level
100
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 1,797,221 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 71,909 health per tick while out-of-combat.
This character has a Maximum Power pool of 107,548. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,474 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 71,132 whatsits.
This character resists Noxious damage in the amount of 71,232 whatsits.
This character resists Arcane damage in the amount of 71,382 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 294.92125984252
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 361.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,956, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 39.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 60.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
64 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 30% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 13% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.