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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 16.9.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
26
Imbued Woven Cuirboilli Vest
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
81
Level
22
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 20 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Azure Ruckas Traveler's Cloak
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Cloak
Level
22
Adornment Slots:
White
ATTUNEABLE
Tasty Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
10
Duration
30 minutes
Effects:
Increases STA and WIS of target by 9.0. Increases Power Regen of target by 7.2. Increases outgoing heal and ward amount by 2%.
gold hoop
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Adornment Slots:
White
Glowing Adornment of Energy (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
18
NO-VALUE
Hoop of Retinal Fibers
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Pure Preserver's Leather Boots
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
68
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Tasty Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
10
Duration
30 minutes
Effects:
Increases STA and WIS of target by 9.0. Increases Health Regen of target by 11.2. Increases outgoing heal and ward amount by 2%.
Woven Cuirboilli Bracers
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Cuirboilli Gloves
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Cuirboilli Skullcap
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Glowing Adornment of Energy (Lesser)
HANDCRAFTED
Adds the following to an item:
15 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
16
NO-VALUE
Imbued Jasper Ring of Stamina
MASTERCRAFTED
7 Stamina
7 Primary Attributes
33 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
22
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 6.6.
• Increases Combat Health Regen of caster by 15.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Pressed Pious Armlet
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP
Sparkling Adornment of Energy (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
35 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
28
NO-VALUE
Imbued Woven Cuirboilli Pants
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
81
Level
22
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 43 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Plundered Dwarven Necklace
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Toxic Dagger of the Umbral
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
11 - 62
(18.16 Rating)
Delay
4.0 seconds
Level
20
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike II
When Equipped:
• On a critical combat hit this spell may cast Infected Strike II on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike II on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glowing Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 60.
• Cannot be modified except by direct means
NO-VALUE
Stromblad
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Bow
Ranged
Damage
39 - 222
(29.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Emblem of Uncontrolled Waters
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
agate bracelet
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Adornment Slots:
White
ATTUNEABLE
Blessed Briarwood Buckler
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
161
Level
30
All Priests
Effects:
Glimmering Blessing
When Equipped:
• On a spell cast this spell may cast Glimmering Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 25
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sparkling Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
This character has 3,568 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 160 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,868. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 128 power per tick while out-of-combat.
This character runs 134% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,149 whatsits.
This character resists Noxious damage in the amount of 1,483 whatsits.
This character resists Arcane damage in the amount of 899 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 28, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.