EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Tungsten Vanguard Greaves
MASTERCRAFTED
174 Primary Attributes
174 Stamina
49 Combat Skills
17.8 Crit Bonus
4.8 Mitigation Increase
67.9 Haste
Infused Stats:
Plate Armor (Legs)
Mitigation
672
Level
92
Berserker, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Steward's Necklace of Battle
FABLED
193 Stamina
184 Primary Attributes
3.5 Strikethrough
29.9 Crit Chance
22 Potency
11 Crit Bonus
65.4 Multi Attack
8 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Fighters
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE NO-VALUE
Fabled Blackened Steel Poleaxe
FABLED
364 Stamina
364 Primary Attributes
12.4 Strikethrough
118.3 Crit Chance
21.7 Potency
21.7 Crit Bonus
8 AE Auto
69.5 Multi Attack
331 Ability Mod
Infused Stats:
Great Axe
Two-Handed Slashing
Damage
197 - 1,117
(218.97 Rating)
Delay
6.0 seconds
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Yellow, Yellow, White
LORE ATTUNEABLE
Harpy's Talon
FABLED
182 Stamina
182 Primary Attributes
12.7 Strikethrough
59.2 Crit Chance
10.9 Potency
10.9 Crit Bonus
34.8 Multi Attack
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow, White
NO-TRADE
Bakrishal's Signet
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
4 Mitigation Increase
10.1 Crit Bonus
78.9 Haste
139 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
LORE-EQUIP NO-TRADE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+26 agi +26 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +129 Ability Modifier
Progress to Next Level:
49
41.96%
NO-VALUE
Wristlet of the Wretched
FABLED
195 Stamina
187 Primary Attributes
8,415 Resistances
19.1 DPS
11.1 Potency
11.1 Crit Bonus
5 Block Chance
8.1 Reuse Speed
221 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Fighters
Effects:
Wretched Heart
When Equipped:
• Increases Max Health of caster by 1,371.0.
•This effect will not stack with any other Stout effect.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gehein Soul-Touched Vambraces
FABLED
179 Primary Attributes
184 Stamina
10.5 Crit Bonus
21 Potency
12 Mitigation Increase
39.2 Multi Attack
Infused Stats:
Plate Armor (Shoulders)
Mitigation
715
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM
Rune: Block Chance II
FABLED
Adds the following to an item:
8 Block Chance
Type:
Yellow Adornment
Slots:
Shoulders
Level
90
HEIRLOOM NO-VALUE
Belt of the Wretched
FABLED
187 Stamina
187 Primary Attributes
60.6 Crit Chance
11.1 Potency
1.7 Mitigation Increase
11.1 Crit Bonus
3.5 Block Chance
5.3 Haste
67.1 Multi Attack
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, Yellow, White
HEIRLOOM ATTUNEABLE
Eye of Drinal
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Eye of Drinal
When Equipped:
• This effect will not stack with similar effects.
• On a critical combat hit this spell may cast Eye of Drinal on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 3,246 - 3,588 divine damage on target.
• Inflicts 1,973 - 2,181 divine damage on target every 3 seconds.
• Inflicts 3,246 - 3,588 piercing damage on target.
• Inflicts 1,973 - 2,181 piercing damage on target every 3 seconds.
• Inflicts 3,246 - 3,588 mental damage on target.
• Inflicts 1,973 - 2,181 mental damage on target every 3 seconds.
• Decreases Potency of target by 5.0.
• Increases Potency of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Eye of Drinal on target of spell. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 3,246 - 3,588 divine damage on target.
• Inflicts 1,973 - 2,181 divine damage on target every 3 seconds.
• Inflicts 3,246 - 3,588 piercing damage on target.
• Inflicts 1,973 - 2,181 piercing damage on target every 3 seconds.
• Inflicts 3,246 - 3,588 mental damage on target.
• Inflicts 1,973 - 2,181 mental damage on target every 3 seconds.
This character has 195,949 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,944 health per tick while out-of-combat.
This character has a Maximum Power pool of 49,677. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,007 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 55,099 whatsits.
This character resists Noxious damage in the amount of 58,337 whatsits.
This character resists Arcane damage in the amount of 55,099 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 277.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,694, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 59.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 57.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2975 seconds, a 81% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
122 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 51.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.