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• Increases the trigger chance of items and spells by 15%.
• On any combat or spell hit this spell may cast Call of Death on target of attack. Triggers about 3.0 times per minute.
• Inflicts 1,555 - 1,901 disease damage on target.
• If under 20% Health
• Inflicts 389 - 475 disease damage on target.
• If over 20% Health
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Charm of Mithaniel Marr
FABLED
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
3.3 Crit Chance
5.2 Potency
7.6 Haste
Infused Stats:
Slots
Charm
Level
80
Effects:
Champion of the Crusade
When Equipped:
• On a melee hit this spell may cast Champion of the Crusade on the group. Triggers about 1.8 times per minute.
• Heals group members (AE) for 1,080 - 1,320.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
bristled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
18
Atramentous Shadowplate Chestguard
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
147 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
607
Level
80
Shadowknight
Effects:
Rockiron Nerves
When Equipped:
• Reduces physical damage done to target by 5%.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Prismatic Applique
LEGENDARY
Adds the following to an item:
7 Stamina
7 Primary Attributes
Type:
White Adornment
Slots:
Chest
Level
70
NO-VALUE
Dreadnaught Cloak
FABLED
52 Stamina
52 Primary Attributes
8 Multi Attack
5 Max Health
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Effects:
PvP Potency II
When Equipped:
• Increases Potency of caster by 2.0.
• Must be engaged in pvp combat
Fatal Lifetap II
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• On a combat hit this spell may cast Precision Striking on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases Threat to target by 7,281 - 8,758
• Decreases Accuracy of target by 5.0%.
• Decreases Strikethrough of target by 5.0%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
Ring of Repulsion
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Finger
Level
80
Effects:
Deadly Repulsion
When Equipped:
• When damaged with a melee weapon this spell has a 4% chance to cast Deadly Repulsion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 2,000 points of physical damage
• Replenishes 1000 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Stout Band of Tyranny
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Will of the Dark One
When Equipped:
• On a melee hit this spell may cast Will of the Dark One on caster. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• On any combat or spell hit this spell may cast Welled Up Rage on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 324 cold damage on target.
• Inflicts 324 poison damage on target.
• Inflicts 324 disease damage on target.
• Increases Crit Chance of caster by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Sedition, Sword of the Bloodmoon
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Shadowknight
Effects:
Seething Hatred
When Equipped:
• On any combat or spell hit this spell may cast Seething Hatred on target of attack. Lasts for 15.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 656 - 802 disease damage on target.
• 300% of health regained from lifetaps will be applied as hate to engaged targets.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Touch of Death
Applies Touch of Death when Activated. Lasts for 8.0 seconds.
• Forces target to change their selected target to caster instantly. Hate gain is increased by 10% for the duration.
• Will absorb physical, slash, crush and pierce damage when the amount is greater than 60% of the target's maximum health.
• The reuse time of Touch of Death is 6 minutes
Splurt
When Equipped:
• Damage over time spells increase damage with each tick. Damage ceases to increase after 5 ticks.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
78
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 720.
• Cannot be modified except by direct means
NO-VALUE
Bloodquench, Bow of Borrowed Time
This is one of many sacred weapons discovered in unknown places by Mayong Mistmoore. The weapon has other sister weapons that have similar magical properties!
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Bow
Ranged
Damage
186 - 1,055
(137.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Bloodquench
When Equipped:
• On a ranged hit this spell may cast Bloodquench on target of attack. Triggers about 1.8 times per minute.
• Inflicts 1,037 - 1,555 mental damage on target
• Heals caster for 691 - 1,036
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Judicious Composite Gear
FABLED
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Tainted Ring of Anashti's Will
FABLED
56 Primary Attributes
56 Stamina
400 Resistances
22 Combat Skills
1.2 Crit Bonus
3.3 Crit Chance
5.2 Potency
7.2 Max Health
3.3 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Effects:
Will of Anashti
When Equipped:
• On any combat or spell hit this spell may cast Will of Anashti on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Chance of caster by 15.0.
• Increases Block Chance of caster by 25.0%.
• Increases DPS of caster by 45.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Brace of Ykeshan Dominance
FABLED
56 Primary Attributes
56 Stamina
400 Resistances
22 Combat Skills
1.2 Crit Bonus
2.8 Casting Speed
3.3 Crit Chance
5.2 Potency
5.3 Mitigation Increase
Infused Stats:
Slots
Wrist
Level
80
Effects:
Undeath
When Equipped:
• Increases Unconscious Health of caster by 1,800.0.
This character has 58,887 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,355 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,284. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 531 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,218 whatsits.
This character resists Noxious damage in the amount of 16,954 whatsits.
This character resists Arcane damage in the amount of 14,083 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 285.4
This character has a 86% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 894, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 12.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 30% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 43% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.31675 seconds, a 73.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.