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Applies Last Stand when Activated. Lasts for 5.0 seconds.
• Reduces all damage done to caster by 85%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Last Stand is 3 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Blood of Xoth
FABLED
395 Primary Attributes
744 Stamina
30 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
34.6 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Deity:
+40 sta
3.0% Potency
1.2% Crit Bonus
+212.1 Abil Mod
Slots
Charm
Level
100
Effects:
Kerafyrm's Rites
Applies Kerafyrm's Rites when Activated. Lasts for 15.0 seconds.
• Increases All Attributes of group members (AE) by 14.0%.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rites is 1 minute
When Equipped:
• Increases All Attributes of caster by 20.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
pristine strengthened leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Invigorated Gi of Dark Horror
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
26.3 Casting Speed
66.3 Potency
19.3 Max Health
3 Resolve
13 Block Chance
Infused Stats:
Deity:
+1 sta
0.3% Potency
0.4% Crit Bonus
Leather Armor (Chest)
Mitigation
717
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Mastercraft Rune: Armor
FABLED
Adds the following to an item:
15 Mitigation Increase
Type:
Purple Adornment
Slots:
Chest
Level
96
Sigil of Defiance 1/8
Sigil of Defiance
Item Set Details:
(1) +60 sta
(2) +60 sta
(3) +60 sta
(4) +3% Block Chance +60 sta
(5) +60 sta +3% Mitigation Increase
(6) +3% Block Chance +60 sta
(7) +60 sta +3% Mitigation Increase
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Shroud of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
58.3 Crit Chance
32.3 Potency
18.2 Flurry
35.2 Haste
Infused Stats:
Deity:
+10 sta
0.5% Potency
0.7% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Sulfur Squeeze
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 223.1. Increases STA of target by 291.7. Gives target an extra 1.3% mitigation to their worn armor. Increases Max Health of target by 1.3%. Increases Power Regen of target by 354.6.
Malduran Crystal Shards
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
7 Mitigation Increase
7.3 Reuse Speed
Infused Stats:
Deity:
+9 sta
1.0% Potency
0.5% Crit Bonus
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Rune Etched Stud of Varsoon
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
4.4 Casting Speed
21.6 Potency
8.5 Mitigation Increase
15.7 Block Chance
36 Haste
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Argent Aggressor's Boots
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
116 DPS
49 Potency
2 Resolve
66.1 Reuse Speed
7.3 Weapon Damage
Infused Stats:
Deity:
+7 sta
0.7% Potency
0.9% Crit Bonus
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Thresher Fin Soup
HANDCRAFTED
Infused Stats:
Slots
Food
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 223.1. Increases STA of target by 291.7. Target will Dodge 1.3% of incoming attacks. Increases Crit Chance of target by 68.6. Increases Health Regen of target by 354.6.
Argent Obstructer's Armwraps
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
57.7 DPS
49 Potency
15.1 Max Health
2 Resolve
10 Block Chance
Infused Stats:
Deity:
+9 sta
1.0% Potency
0.2% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Invigorated Stygian Tender's Gloves
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
57.6 Potency
15.5 Max Health
3 Resolve
10.3 Block Chance
84.5 Haste
Infused Stats:
Deity:
+6 sta
1.0% Potency
0.8% Crit Bonus
Leather Armor (Hands)
Mitigation
669
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Invigorated Warsmith's Overpower Helm
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
42.4 Casting Speed
57.6 Potency
3 Resolve
169 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+3 sta
0.3% Potency
0.2% Crit Bonus
Leather Armor (Head)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Doomwalker's Ring
An ancient ring of dwarven design, bearing the sigil of a mysterious faction known as Doomwalkers, from the long-lost city of Moradhim.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
29.2 DPS
872.5 Potency
9.3 Mitigation Increase
8.5 Reuse Speed
Infused Stats:
Deity:
+69 sta
2.3% Potency
4.0% Crit Bonus
Bonus:
+31 sta
3.1% Potency
3.1% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+398 agi +253 sta
+0.1% Ability Doublecast +2.9% Mitigation Increase +9% Potency +8.6% Crit Bonus +7.1% Max Health +7.3% Strikethrough +3,510 Ability Modifier
Progress to Next Level:
7
80.32%
NO-VALUE
Slag Band
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+10 sta
0.3% Potency
0.4% Crit Bonus
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Abyssal Vanguard Leather Pants
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
24.7 Casting Speed
50.8 Potency
17 Max Health
1 Resolve
12.1 Block Chance
Infused Stats:
Leather Armor (Legs)
Mitigation
661
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Necklace of Altered Paradigm
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
27 DPS
41.3 Crit Chance
22.9 Potency
7 Block Chance
7.3 Reuse Speed
Infused Stats:
Deity:
+7 sta
0.2% Potency
0.6% Crit Bonus
Slots
Neck
Level
100
Effects:
Aspect of Granite
When Equipped:
• On avoiding an attack this spell has a 8% chance to cast Aspect of Granite II on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Will absorb all damage when the amount is greater than 35% of the target's maximum health. This spell will absorb a total of 1 attack.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Stygian Core Spirit Stone
This will grow in power as you gain Adventure Experience!
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Pouch of Bolts
FABLED
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
60.8 Haste
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.3% Crit Bonus
Thrown Weapon
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Heavy Steel Ring of Yothshaval
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
4.5 Casting Speed
24.3 Potency
7.3 Block Chance
36.3 Haste
Infused Stats:
Deity:
+5 sta
0.8% Potency
0.9% Crit Bonus
Slots
Finger
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
INFUSED
Stygian Core Spirit Stone
This will grow in power as you gain Adventure Experience!
• Increases the wearer's Potency by 25%-96.3% and Stamina by 270-983. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
First Strike
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Infused Stats:
Deity:
+50 sta
3.0% Potency
1.7% Crit Bonus
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Ethereal Strike
When Equipped:
• On any combat or spell hit this spell may cast Ethereal Strike IV on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
This character has 2,540,940 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 102,015 health per tick while out-of-combat.
This character has a Maximum Power pool of 173,754. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,478 power per tick while out-of-combat.
This character runs 124% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 194,853 whatsits.
This character resists Noxious damage in the amount of 195,303 whatsits.
This character resists Arcane damage in the amount of 198,591 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 166.8
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1066% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 62,422, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 47.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
59.088 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
545 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 30.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 64.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.