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Applies Predator's Poison when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Poison on target of attack. Lasts for 24.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 6 poison damage on target instantly and every 6 seconds.
• Inflicts 1 poison damage on target.
• Cannot be modified except by direct means
• Grants a total of 100 triggers of the spell.
NO-VALUE
Potion of Innovation
TREASURED
Infused Stats:
Casting
2 seconds
Duration
3 minutes 20 seconds
Recast
2 seconds
Level
1
All Crafters
Effects:
Potion of Innovation
Applies Potion of Innovation when Activated. Lasts for 20.0 seconds.
• Increases progress by 1,000.0.
HEIRLOOM NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Gnashtooth Chain Breastplate
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
333
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Cloak
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Infused Stats:
Slots
Cloak
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Gnashtooth Stalkers Earring
LEGENDARY
38 Stamina
38 Primary Attributes
595 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.6 Multi Attack
Infused Stats:
Slots
Ear
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Earring
LEGENDARY
38 Stamina
38 Primary Attributes
595 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.6 Multi Attack
Infused Stats:
Slots
Ear
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Primevil Chain Boots
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
266
Level
60
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Chain Bracers
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
310
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Chain Gauntlets
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.6 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
310
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Chain Helm
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
7.7 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
310
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Bangle
LEGENDARY
38 Stamina
38 Primary Attributes
595 Resistances
15 Combat Skills
7.7 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Slots
Wrist
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Chain Leggings
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
333
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Torque
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
7.7 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Slots
Neck
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Stalkers Longsword
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
7.7 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
62 - 349
(68.35 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Protectors Bow
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
115 - 654
(85.44 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Band of Detection
FABLED
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Finger
Level
40
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Gnashtooth Stalkers Bangle
LEGENDARY
38 Stamina
38 Primary Attributes
595 Resistances
15 Combat Skills
7.7 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Slots
Wrist
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Imbued Adamantine Long Sword
HANDCRAFTED
27 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
48 - 270
(52.89 Rating)
Delay
6.0 seconds
Level
60
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 10,626 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 425 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,278. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 638 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,314 whatsits.
This character resists Noxious damage in the amount of 8,314 whatsits.
This character resists Arcane damage in the amount of 8,162 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 3% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,106, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.